The Return of Commodore
by Chris Remo, Jun 14, 2006 11:58am PDTCommodore is probably best known to gamers for its legendary Commodore 64 personal computer, which remains one of the bestselling computer models of all time. Last year, Netherlands-based Yeahronimo Media Ventures, Inc. completed its acquisition of the Commodore name, and changed its name to Commodore International. In September, the company announced its intention to return to the gaming market through an 18M Euro agreement with software and hardware manufacturer The Content Factory. The company stated that it would begin by leveraging "C64 retro game licenses" by way of plug-and-play devices, mobile games, and portable console games, then move on to the creation of new games for consoles and PC. This week, that agreement was finalized. Newly formed Commodore Gaming will work with The Content Factory for a period of five years, with the option to renew. Commodore expects the results of the deal to have a strong impact on the company's financials in its current fiscal year.
CIC and Commodore Gaming will actively identify and pursue relevant M&A targets which can contribute to Commodore Gaming's ambition to become a major worldwide player in the mobile games and entertainment market. "Gaming is one of Commodore's key historic competences, and the conclusion of this agreement emphasizes Commodore's strategy to build on the strengths of the rich Commodore heritage", says Ben van Wijhe, President and CEO of CIC. He continues: "We announced this agreement in September of 2005. Since then various alliances were already closed, for instance with Telco Gaming and Gaming Federation. Now that the license agreement is concluded, Commodore Gaming will continue to create new types of game experiences and interactions."Since the initial announcement of the deal, most of Commodore's gaming endeavors have been focused on the mobile sector. The company has not yet announced any specific plans for its eventual larger scale development.
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Comments
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better question, anyone finish that fucker? I never did. =(
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Space Taxi
Real of Impossibilty - EA
M.U.L.E
Summer Games - Epyx
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http://www.youtube.com/watch?v=6NeTA_Okld0
only $300
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http://img164.exs.cx/img164/5034/raidovermoscow3rg.jpg
Crossroads was my all-time favorite, though.
http://www.classicgaming.com/rotw/crossroads/
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"Hi I'm Elvis, I recommend buying a Phantom games console!"
I know they don't own the rights to that tech, I think Gatway did and they sold it off to some German company, last I read it was being converted into some PPC mess.
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Man those two games were awesome.
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I was upset his number wasn't 64 or 20
Nor was his first name Vic :/
Really though it will be nice to be able to play some of these games again. Most of the floppies for my C64 just don't work anymore. X(
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I don't know if these guys have anything to do with that plug-and-play Commodore joystick that came out last year, but they're going to need a lot more than the Epyx and Hewson games that were licensed for that. The rights to so many of the C64's great games are spread so far and wide that there will never be any one company able to do anything with them all.
Still it's better than just slapping the name on random electronics like MP3 players that was happening before.
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Here's the funny thing - we never got far in the game. Ever. You had to fly your helicopter into an underground cave and we never got far once we got in there. Ever. Never did figure it out - my dad wasn't hip enough to video games to try anything fancy (memory serves there was some sort of force field that killed you) and I wasn't old enough to know enough to try anything. Today we throw our hands in disgust when SiN:Ep1 is too hard but that game was, at the time, literally fucking impossible and I still loved it.
Also I played Zork I so much I killed my floppy drive.