Looking for Love in MMOs
by Chris Remo, Jun 12, 2006 11:59am PDTThe Wall Street Journal has an article up on real life relationships triggered by online games. Writer David Kesmodel talks to couples who met in Cryptic Studios' City of Heroes, Sony Online Entertainment's EverQuest 2, and Funcom's Anarchy Online. According to research from Stanford, an unexpectedly high proportion of online gamers have ended up in real world dating situations with players they met in game.
Nick Yee, a Ph.D. student in the Department of Communication at Stanford University who studies online games, found in a survey earlier this year that 29% of women players and 8% of men said they had gone on to date someone they met in a game. He says the games are filled with scenarios that shed light on players' personalities. A risky raid on a dungeon, for example, can reveal whether someone is a team player. "These are trust-building exercises," he says. Players "are constantly having to make decisions like, 'Do I run out and save myself or help the others survive?' " Situations that reveal so much about someone's character are less common in the real world, he thinks.Susan Bard says that, unlike most online gamers, her partner whom she met online "made sure his sentences weren't choppy." David Knife says that his wife, to whom he is married both in real life and in Anarchy Online, has impressive leadership skills. The players noted in the article spanned ages from 26 to 39 and locations across the world. One research firm projects that 25 to 30 million people worldwide participate in online games. That's not a bad dating pool.
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http://www.somethingawful.com/index.php?a=3635
http://www.somethingawful.com/index.php?a=3671
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Now we've got gamers who are perpetuating the stereotypes themselves.
It's fucking sad.
Five years ago, tons of news stories surfaced about people "meeting online in chatrooms" and finding love - and people thought that that was weird and freakish and nerdy.
And it isn't. Well, sometimes it is, but some people can find some great friends (and more) online.
For people who aren't necessarily the most outgoing, something like this could be the ONLY way to meet people. I mean, have you ever actually tried to pick up a girl in a bar? Or ask out a co-worker? It can be tough if you don't have that kind of personality. Some people are more comfortable getting to know each other by chatting online or playing with people, and they can forge some real bonds.
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Everyone on the internet has a penis.
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He says that MMOs are "filled with scenarios that shed light on players' personalities," but it seems as if language is stressed high and above gameplay:
"The two superhero characters began chatting after each survived a brutal ambush by villains." "She also liked the care he took with his typing." "He learned how to speak a special language unique to her type of character..." "He also liked her use of emoticons, the symbols in text messages that denote kisses or hugs, among other things."
I do think that if you spend enough time playing with a person - whether it be MMO or FPS - you can get at least a slight feel of their personality.
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But, a horrible gene pool.
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