Looking for Love in MMOs

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The Wall Street Journal has an article up on real life relationships triggered by online games. Writer David Kesmodel talks to couples who met in Cryptic Studios' City of Heroes, Sony Online Entertainment's EverQuest 2, and Funcom's Anarchy Online. According to research from Stanford, an unexpectedly high proportion of online gamers have ended up in real world dating situations with players they met in game.
Nick Yee, a Ph.D. student in the Department of Communication at Stanford University who studies online games, found in a survey earlier this year that 29% of women players and 8% of men said they had gone on to date someone they met in a game. He says the games are filled with scenarios that shed light on players' personalities. A risky raid on a dungeon, for example, can reveal whether someone is a team player. "These are trust-building exercises," he says. Players "are constantly having to make decisions like, 'Do I run out and save myself or help the others survive?' " Situations that reveal so much about someone's character are less common in the real world, he thinks.

Susan Bard says that, unlike most online gamers, her partner whom she met online "made sure his sentences weren't choppy." David Knife says that his wife, to whom he is married both in real life and in Anarchy Online, has impressive leadership skills. The players noted in the article spanned ages from 26 to 39 and locations across the world. One research firm projects that 25 to 30 million people worldwide participate in online games. That's not a bad dating pool.

From The Chatty
  • reply
    June 12, 2006 12:11 PM

    And thus, we've reached new levels of LAMENESS.

    • reply
      June 12, 2006 1:11 PM

      You're just mad coz your sitting at home spanking it while they are out tapping that mmo ass.

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