Half-Life 2: Episode One Interview Continued
by Maarten Goldstein, Jun 08, 2006 9:24am PDTEuroGamer has posted the second part of their lengthy Half-Life 2 interview, asking the Valve team about the use of community feedback, justifying weapon upgrades, lack of exploration possibilities, and scary scenes.
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Comments
When i play Half-Life2,counter-strike source,day of defeat source,Half-life2 deathmatch,Half-life deathmatch source and Garr´s mod its no lag. But when i play half-life 2 episode one.
LAG AS HELL!
Do sombady know why?
Man I totally disagree with that... I LOVED those levels. Being chased down by the Combine helicopter-air-ship thing dropping bombs everywhere and all the puzzles and jumps. I had a blast...I actually replay that part more than any other part of the game.
Thread Truncated. Click to see all 3 replies.
Gabe Newell: 104...we're really picky. Basically everybody who built Half-Life 1 is still here, and it's hard to find people. We have to go all over the world to find people who are going to fit in. Our collaborative approach that we use is incredibly dependent on those sorts of personalities and skill sets. The good news is it lets us have the design person we have. The bad news is we can't just go out and hire 50 people and say 'go make more!' because we'd end up firing 48 of them and starting over.
I found this question to be very interesting. Its awesome that they can keep the same personnel there over the years. They must be very kind to them since nobody wants to leave...Go Valve