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Half-Life 2: Episode One Interview Continued

by Maarten Goldstein, Jun 08, 2006 9:24am PDT
Related Topics – Half-Life 2, Interview, Valve

EuroGamer has posted the second part of their lengthy Half-Life 2 interview, asking the Valve team about the use of community feedback, justifying weapon upgrades, lack of exploration possibilities, and scary scenes.





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3 Threads | 5 Comments


  • Eurogamer: How many people have you got working here at Valve now?

    Gabe Newell: 104...we're really picky. Basically everybody who built Half-Life 1 is still here, and it's hard to find people. We have to go all over the world to find people who are going to fit in. Our collaborative approach that we use is incredibly dependent on those sorts of personalities and skill sets. The good news is it lets us have the design person we have. The bad news is we can't just go out and hire 50 people and say 'go make more!' because we'd end up firing 48 of them and starting over.


    I found this question to be very interesting. Its awesome that they can keep the same personnel there over the years. They must be very kind to them since nobody wants to leave...Go Valve