The Elder Scrolls IV: Oblivion Patch Released
by Maarten Goldstein, Jun 06, 2006 9:50am PDTAs promised, a patch is now available for The Elder Scrolls IV: Oblivion updating it to v1.1.511. The small 1.6mb download offers bug fixes, quest fixes and plugin fixes. Here are some of the bugs that have been taken care of
- Fixed an issue with falling through collision in Fort Wooden Hand. - Fixed issue with some shadows not lining up. - Going to jail while equipped with bound armor or weapons no longer crashes the game. - Fixed issue with bound weapons not dispelling properly after dismounting a horse. - Fixed issue with player shadow being delayed after fast travel. - Fixed infinite gold issue on some dead NPCs. - Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances. - Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward. - Fixed an issue for LOD art for city was not unloading quickly enough when exiting an interior.
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Comments
Too bad that it also made my game crashed to the desktop so many times that it just wasen't funny.
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The elder scrolls games (MW/oblivion at least) just have generic monsters and nothing really amazing going on.
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The mobs for a lot of classes/players are a bit to tough, but if you move the difficulty slider even a hair back things are too easy.
That's kind of what I was hoping for to get me playing again.
Don't know exactly what it was that made me stop playing, guess I'm getting ADD in my old age.
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I wish that developers/publishers would learn lessons from companies like Stardock and Epic that not only release timely patches that actually fix important issues, but come bundled with a metric ton of 'free' additional stuff as well
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No wonder it's so small.
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Duping is really handy if you're an archer :[
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