Late Night Consoling
by Chris Remo, Jun 01, 2006 8:15pm PDTOnce again, I'm running low on Console Games of the Evening, so if there are any classic titles you particularly love (or hate), get those in there, and check to make sure they haven't already been submitted. I'm trying to hold off on using any of the PS2/Xbox/GameCube submissions until all three next-gen consoles are out, so dig back into those legacy systems. Thanks!
- Several months ago, Square Enix executives made some ambiguous comments suggesting that main numbered entries in flagship series such as Final Fantasy or Dragon Quest might become multiplatform in the upcoming console generation. At least in the case of Final Fantasy, this possibility has been all but denied at this point. Both Final Fantasy XIII and one of its sister projects Final Fantasy Versus XIII are being developed solely for PlayStation 3. In a recent interview with Japanese publication Gaimaga translated by IGN, FFXIII director Motomu Toriyama and Final Fantasy Versus XIII producer Shinji Hashimoto explained the reasoning for the continued Sony exclusivity: one DVD, forms of which are being used in both Xbox 360 and Wii, are insufficient for the "type of visual expression" being produced in the game. In all likelihood, this has to do with the large amount of CGI movies that have been a part of Final Fantasy games ever since Final Fantasy VII (PS1), which take up even greater amounts of space in high definition. PlayStation 3 will be using the higher capacity Blu-ray Disc format for all of its games. Presumably, Square Enix considers single-disc convenience a crucial factor this time around; several previous series entries have shipped on multiple discs. In regards to the current status of the game, Toriyama stated that the engine is in a running state on PS3 hardware, and the scenario design for the game is about 80% complete. "Now is the time for the true start of FFXIII," he said.
Square Enix Likes Blu-ray
[ps3] - In interviews with Eurogamer TV (part one, part two) this week, Xbox Europe head Chris Lewis and Xbox UK head Neil Thompson expressed strong words about Sony's Blu-ray strategy, and haziness regarding the details of PlayStation 3's online service. "I find it concerning for consumers that they're being forced into a purchase [of a Blu-ray drive]," said Thompson. "I don't think they need to make that decision for another two, three years maybe. Sony now have a very interesting business model I think they're going to find challenging." He pointed to Microsoft's strategy of an upcoming optional HD-DVD drive as more desirable, in that it offers consumers a choice of whether to invest in a high definition movie format. "If gamers over time choose to go to HD-DVD we're going to give them the choice to do that, but we're not going to force them to buy that day one,†he said. Lewis noted that the inclusion of Blu-ray in the machine contributed to its high price point, and stated that Microsoft feels no pressure to lower the price of its Xbox 360 in the near future, given that it is already priced competitively with Sony's machine. "We're confident that we are at the right price at the right time and will remain so," he said, "and nothing I've heard [from Sony] does anything other than frankly reinforce that view." In regards to Sony's online plans, the Microsoft executives were "flattered" by Sony's promises, which share many similarities to the successful Xbox Live service, but Lewis believes that Sony has not followed up with sufficient solid details on the service's workings or payment options. "It's good to see them catching up in that regard," he said. "I think the service is still hazy in my view in terms of how it's really going to work for the consumer--how the pricing's going to work still to me seems very unclear." (For reference, Sony has announced that its online gaming service will be offered free of charge, with purchasable content similar to that available via Xbox Live Marketplace.) Lewis also pointed to Xbox Live's strong integration with the Xbox and Xbox 360 as a crucial part of the system's success.
Microsoft Doesn't Like Blu-ray, Doubtful of PS3 Online
[ps3] [xbox360] - People Can Fly's Painkiller: Hell Wars, an Xbox adaptation of the original PC shooter Painkiller, has seen several delays, pushing it back from its original release date of fall 2005. Today, publisher DreamCatcher Interactive announced that development time on the game has been extended to ensure that all of the features from the PC game are present. "DreamCatcher is committed to making Painkiller: Hell Wars a must-have title for the Xbox, and quite possibly the last great shooter on the Xbox platform," said global product marketing manager Byron Gaum. No new release date was given for the title, though the announcement claims it is "soon to be available."
Painkiller: Hell Wars Delayed
[xbox] - Sony has released a minor software update for its PSP console, bringing the system from version 2.70 to version 2.71. There are two announced changes: adding support to save game demos to a Memory Stick, and correcting an error with the system's LocationFree Player. Currently, a demo of SCEJ's LocoRoco is available.
PSP Updated
[psp] - 1UP speaks with developers from Square Enix about Final Fantasy XII (PS2). Silicon Knights' Denis Dyack has a few things to say in defense of Too Human's (X360) showing at this year's E3.
Misc. Q&As/Features
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Comments
I think what i feel is that they are gonna have to invent his attacks from scratch, in the games, he could jump. What is cool with all the bros. characters, is that you can see them do what they do in-game (kirby, pikachu, samus, link, you name it). For wario, they're gonna get a few things you never saw before, and that's gonna be his thing. no personnality. :(
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Translation: "We are simply not using any compression at all for the 10 hours of gratuitous and pointless CGI movies. We are also Sony's complete and utter bitch and do what they tell us too." You know if they used a decent codec it could fit on one disk.
Japanese devs, please stop trying to dazzle us with CGI cutscenes every five minutes and focus on real gameplay.
Ah hell, I stopped caring about the Final Fantasy series (and JRPGs in general) long ago.
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arr.. looking forward to a flamewar :>.. but y'all probably get reasonable all of a sudden...
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Japanese Hardware Sales - May 22-28
June 2nd, 2006
1. Nintendo DS Lite - 285.025
2. Sony PSP - 27.227
3. PlayStation 2 - 19.798
4. Game Boy Advance SP - 6.652
5. Nintendo DS - 4.126
6. Game Boy Micro - 2.013
7. Xbox 360 - 1.242
8. GameCube - 1.116
9. Game Boy Advance - 44
10. Xbox - 8
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http://money.cnn.com/2006/01/05/commentary/game_over/column_gaming/index.htm
http://en.wikipedia.org/wiki/Enchanted_Arms
I like that typo so much I want you to leave it. :D
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After a few minutes I found the game a painful experience to play. It was not just bad graphics but the game play was painful to watch and play. I could not believe that I played this game back in the day. The kicker was I used to think this was good.
After canceling my account I started to uninstall it. OMG this game takes up 28 gigs of space! Yep that’s right 28 gigs. I was thinking either my uninstall utility was displaying the wrong measurement or Square does not know how to compress files. My point is, is blue-ray really needed for quality games or is it a gimmick that developers can use for lazy coding.
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Consider I know absolutely nothing about the development of video games, what kind of things hold up a complete port of a game from being brought to the console? And was Painkiller originally supposed to be consolized, or only after the show of PC sales?
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"[Sony are] chasing set-top convergence like a dog chasing a car, not knowing what the fuck they'll do if they catch it."
http://www.youaredumb.net/archive/2006/6/2
I don't have a problem with a game rewarding the skillful player, but considering how much detail the models and maps already have, there seems something lacking when the basic attacks give you nothing. Frankly, even Otogi 1 on the Xbox gave any type of player more visual payoff than these next-gen hack 'n slashers.
I still love Sillicon Knights- I even said hi like a silly fanboy to Dennis Dyack and entourage- so I'm not ready to write off Too Human....but they're definitely going to need to tweak gameplay some more before prime time to a general, non-expert audience.
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I guess I can admore their desire to make a quality port, but I wonder what's taking so long. I had heard that Hellwars was basically a straight dump of Painkiller+the Expansion.
oh and i just found out that you actually play as undercover cops infiltrating a bad guy gang who dress up as cops.... right Sega, sure.