Tim Sweeney Q&A
by Maarten Goldstein, May 13, 2006 8:54pm PDTnvNews has posted a new Q&A with Tim Sweeney of Epic. Questions are about AGEIA and Havok, mega-texturing, DirectX10, tech predictions and more.
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7nvNews has posted a new Q&A with Tim Sweeney of Epic. Questions are about AGEIA and Havok, mega-texturing, DirectX10, tech predictions and more.
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His predictions during the Quake 3 era:
Tim Sweeney: "2006-7: CPU's become so fast and powerful that 3D hardware will be only marginally benfical for rendering relative to the limits of the human visual system, therefore 3D chips will likely be deemed a waste of silicon (and more expensive bus plumbing), so the world will transition back to software-driven rendering. And, at this point, there will be a new renaissance in non-traditional architectures such as voxel rendering and REYES-style microfacets, enabled by the generality of CPU's driving the rendering process. If this is a case, then the 3D hardware revolution sparked by 3dfx in 1997 will prove to only be a 10-year hiatus from the natural evolution of CPU-driven rendering."
Source: http://archive.gamespy.com/legacy/interviews/sweeney.shtm
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Jacob- Will UE3.0 support predicated tiling to make use of 4xAA on Xbox 360?
Sweeney- Gears of War runs natively at 1280x720p without multisampling. MSAA performance doesn't scale well to next-generation deferred rendering techniques, which UE3 uses extensively for shadowing, particle systems, and fog.
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"Don't do the apples. It's enough already with the apples."
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