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Comments
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Of course, at full size they still look CG-like... but console gaming graphics are getting damn good. I still hope we see lots of non-photo-realistic graphics too.
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http://www.sydmead.com/v/01/splash/
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http://www.gamespot.com/xbox360/rpg/masseffect/media.html?mode=all
15 minutes with the co-founders of Bioware talking all about the game, you get to see more of what really does look like a nice trailer showing in the background too, hopefully that will get released soon.
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After two play throughs of KotOR, I need some more hot Bio-on-Ware action.
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Although I'm a long-time fan of first person shooters, I think that incredible lighting effects are generally put to better use in slower-paced RPG settings. FPS lighting effects lately just seem to turn the game into seizure-inducing lagfests.
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I've noticed a lot of sci-fi games recently have had that kind of...*bulky* look (see Gears of War). But the sci-fi look in this is nice and *sleek.*
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Looks pretty amazing in motion..
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http://www.shacknews.com/screens.x/mass_effect/Mass+Effect/1/thumbs/051206_masseffect_1.jpg
Does that shot remind anyone of some of the scenes in Space Quest? Just when Roger talks to people they do that kind of camera angle.
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Can't wait to play it whenever it comes out
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http://www.shacknews.com/screens.x/mass_effect/Mass+Effect/2/thumbs/051206_masseffect_4.jpg
gave me a semi. At first glance, these look like they are from a big budget sci-fi movie. For an RPG, this immersion factor is HUGE.
Is this the game that is using the Unreal Engine 3.0? If so, every game should be required to use it, by law!
Im stoked.
http://www.shacknews.com/screens.x/mass_effect/Mass+Effect/2/thumbs/051206_masseffect_16.jpg
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