UT2007 Q&A
by Maarten Goldstein, May 08, 2006 8:18am PDTIGN has a pre-E3 Unreal Tournament 2007 Q&A, asking Epic's Jeff Morris and Mark Rein about the multiplayer shooter sequel. Questions are about PC and PS3 game differences, the game pace, new features, game modes, new vehicles, map themes, and physics support.
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Comments
Nah actually what we're doing is simply de-emphasizing some of the crazy jumping around stuff that you could only really justify doing if you could turn 180 degrees almost instantly like you can with a mouse. So yeah, we're removing a little bit of the crazy mobility that got added with 2003 and 2004 and going back to the core of the original UT which we think will actually mesh better with controllers.
???
Glad to see they're dumbing down the controls to make this a consol port! O.o
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God i hate that overplayed map...
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Mark Rein: We've built our reputation on giving content away for free and giving back to our customers and keeping them coming back and playing and I don't see us changing that anytime soon.
Yay! Screw Bethesda and EA for charging for trivially small bits of content!
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So is there anyone out there making a good multiplayer PC focused game that doesn't have to change to be controller friendly?
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Way to totally rip off War of the Worlds... O.o
http://media.pc.ign.com/media/746/746632/img_3576829.html
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