Unreal Update
by Steve Gibson, Jun 30, 1999 5:31am PDTTim Sweeney fired up the old html editor and updated the Unreal Technology page with news that version 226a of Unreal is internal testing right now and should be hitting an official release later on this week. Here is a bit of feedback Tim got from a PlanetUnreal guy:
First client impressions, after zonking it with a couple of really nasty, detailed, clippy, high polycount maps: incredible improvement! I got through DMDowntown, my personal UnrealRavager(tm) with nary a clip, pop or tick. Switching resolutions works well now, but you have to have the latest Hercules driver (now using 1.70, dated 6-28-99) for it to work, or you get a critical error. ALT-ENTER works fine too, thanks Tim (now I can get multiple screenshots without exiting and restarting Unreal). DMBreakfast, a new map which uses a great deal of UnrealEd rendered graphics, played very well too. This is a quantum leap for the 'in game' video speed on the Hercules TNT2. Most impressive.Speaking of Unreal & UT, the guys at UnrealUniverse have a new interview with the UT music dude.
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