Battlefield 2: Armored Fury Screenshots
by Maarten Goldstein, May 01, 2006 3:33pm PDTElectronic Arts sends along these Armored Fury screenshots, showing off the second booster pack they are releasing for Battlefield 2. It will be available sometime this spring through the EA Downloader program.
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Comments
I think Oblivion has made me jaded. :(
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here's an idea... just don't buy it if you don't like it.
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I want more them free maps!!!
I wish they would make the game playable without the DVD/CD in the drive, like UT2004. Solution? Make an ISO of the game. It loads faster that way!
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- Repair radius increased to half of map size while in a vehicle. Heal your entire team's vehicles!
- Supply crates repair 4x faster and can be landed on top of vehicles for mobile repairing.
- Jets no longer allowed to shoot each other down, only gameplay options are ramming and using laser guided heat tracking bombs that hover over spawn points and detonate on player spawn.
- It now takes 8 c4 to dislodge one of the tanks treads. It can still use its turret however.
- 14 anti-tank rockets required to destroy a tank.
- 1 anti-tank rocket required to kill 6 people.
- AA rockets deemed too powerfull, removed.
- Vehicles tweaked to allow 5% of the maps players to use them, the other 95% must walk over completely open ground for 5 miles between flags.
- APCs can fly now.
- Bonus points granted for running over a teammate in your jeep while driving to air vehicles.
- Artillery cooldown changed to 3 seconds, does not damage vehicles anymore.
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http://www.desert-conflict.org
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http://www.pointofexistence.com/
How many games are going to be stacked for the US side, only it doesn't matter because half the US team is camping the planes?
Way to make money by ruining the game guys. Oh and fragment the community a little more please, I don't want to have lots of populated servers to choose from.
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-X
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While I thought most of the new weapons/vehicles in Euro Force were redundant, I did enjoy the maps. Problems is I don't see many good servers with the maps in their rotation.
We *know* what it's going to look like.
We need to know what this adds to the game environment.
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