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Finish What You Start

by Chris Remo, Apr 25, 2006 1:50pm PDT
Related Topics – Games: PC

Over at Idle Thumbs is an article reflecting on that all too common habit of leaving games unfinished, courtesy of Nick Breckon (known around these Shack parts as Ratsofatsorat). Unlike most other forms of entertainment, of course, games actually require quite a bit of effort to complete, even the short ones. Some see this as a positive aspect of gaming as requiring more long-term concentration and focus than, say, watching movies. The unfortunate side effect is that, well, how many games do you own to which you've never actually seen the ending?

A game that goes unfinished is like unrequited love. You might say that it is better to have loved and lost, but as Tommy Lee Jones reminds us all in the seminal philosophical film Men In Black, "Try it." You wake up in the middle of the night and suddenly it hits you; you never saved Zelda. You never found Meche. You never even figured out the controls to Enter the Matrix. Alright, you can be forgiven for that last one, but the other two? Beyond the idea of spending $50 on a game you never finished, and past the idea of investing hours of time into a game you'll never see the ending to, there's a distinct element of pride that is lost by letting a game get the better of you. ... Should every game be reduced to a simple gameplay archetype, with no cohesive structure or narrative payoff? Should we be reduced to systematically leeching a game of its essence and moving on to the next, like dirty gamer parasites? Should every developer be encouraged to skimp even further on satisfying resolutions to even the most simple of their stories? Judging on the response to Halo 2's ending alone, I know the answer to that question already.
This article comes as a timely juncture for me, as I have been struggling with the gaming skeletons in my closet over the last month or two. With yet another console generational shift about to pass, I recently decided it's time to go back and bring closure to many of the seminal game experiences I either missed or somehow abandoned over the past couple decades or so, console and PC alike. It has been immensely satisfying, and I recommend it to any gamer. Devoting some time to your no doubt ever-growing backlog saves money for one thing, and finally being able to say, "Yes, I did complete the original Zelda" has its own intangible joys. Plus, for anyone interested in the evolution and history of gaming, going back and re-experiencing critical innovations in game design in the light of modern advancements is fascinating. If you put in some effort (and, often, quite minimal financial investment) you can also experience classic titles you somehow missed out on the first time around, so you'll know why everybody is getting so worked up about a petition to bring back Star Control. See how I snuck that in there? (Star Control II was amazing.)




Comments

50 Threads | 128 Comments




  • The whole Star Control was amazing in every aspect. The one on one battles were kickass, especially when you finall y found yourself a willing victim (friend) and choose the leeliou (or whatever that space ship that could warp in and out of existence was called) and you teleported from one to the other location and zapped his big-ass ship with the eenny weeny lazer :)
    Hours of friendship destroying phun :)
    Oh, and not to mention SC 1, the campaign was kickass. I once had a campaign map spawn on a 2 player splitscreen setup where my base spawned RIGHT next to the opponent meaning all I needed to do was whup his ass in one round of battle to win the whole darn thing.
    I still remember planning a whole day of campaigns with friends at my house in africa, eating pizza and just kicking the !<rap out of each other :) Was awesome. I wish the guys who designed SC knew what a BIG impact it's game had on the whole gaming scene (that and the original DOOM, oh, and DUNE II).
    Oh happy memories :)


















  • I kind of see it a different way. If i don't finish a game it's not because of gamer ADD or because I'm lazy or even because I'm too busy, it's because the game just didnt grip me and make me want to finish it. I admit i'm not a hardcore gamer, but I wont finish a game I don't like just so I could say that I finished it. The games I finish are the games I enjoy all the way through and made it worth my while to invest my time. The games that just sort of faded away before seeing the end are one's that I either didn't like, or didn't have enough consistency to get me though.
    So yeah, I blame the game makers more than the game players.



  • It is VERY rare that i don't play a game till i see the end..
    as long as there is content to discover i'll play it..
    f.e. the godfather game which i pretty much finished now..did all the missions etc.. but don'T have the desire to get all the bonus filmreels etc..
    too tedious of a task..

    ( the game is better than most reviews tell you btw.. no masterpiece though )

    Also got to the "end" in oblivion.. still got some fighters guild quests etc open.. but the desire to play the game is gone.. i'll probably start it up occasionally from now on..

  • Post NES-era (wherein many games were simply too hard/repetitive/reflex-based for me to finish), I have finished just about every game I've ever purchased, since. Perhaps the point is reiterated by the fact that as a gamer, I gravitate towards more story-based games that warrant and reward completion from their more sharply defined play arc of 'beginning', 'middle', and 'end'.

    There are only a small handful of games that I didn't finish - either from a (very) soured gameplay experience, technical difficulty, or some other physical side effect (illness).

    Oddly, while most of the time, the gameplay is rewarding all the way through to the end, more often than not, the actual coda or ending cutscene is absolutely unrewarding. Conversely to the observation above, I can probably count on one hand the number of games that have had a satisfying sense of reward or closure, post completion. For someone that actually takes the time to see games through to the end, this is a personally disappointing aspect of gaming, even if it is relatively small in the big picture of playing/experiencing a game.

    Over the years, I've come to learn that starting a fresh game and playing the beginning sections are usually my favorite parts of the game. I love the ritual of installing a game, reading the manual(s), customizing my controls and getting acquainted with the engine and the performance settings. I love playing tutorial levels, for their gentle learning curve, and general "safe" feel, as well as the usually exposition heavy introduction to the game's world, characters and story premise.

    The often repetitive nature of near endgame scenarios and gameplay, as well as the gimmick-y "funneling" aspect of the narrative as the climax approaches is where my interest begins to wane. Actually, the above closely describes how I feel about movies as well. The endings for both mediums, in many case, seem to feel more like a necessary chore that the creators and consumers must both endure, rather than them being relish-able, savored experiences in their own right.

    Usually, the truly great games are the ones where that fresh, excited feeling of awe and curiosity is continued 10-20+ hours into the game and where I am continually left amazed, all the way through to the end.













  • The stack of games I have unfinished is ri-goddamn-diculous, and posting them here would surely exceed the 4000 letter limit on the postform. Much like Mr. Remo, I too am working through some of my backlog, including at the moment, Castlevania: Curse of Darkness and The Suffering 2.

    Damn it, I loved the Suffering and was glued to my seat from start to finish, and the next one looks promising. Why didn't I put more time into it? Well, I know that that's 'cause I bought about 6 games at the same time and the others ended up taking precedence somehow.