Finish What You Start
by Chris Remo, Apr 25, 2006 1:50pm PDTOver at Idle Thumbs is an article reflecting on that all too common habit of leaving games unfinished, courtesy of Nick Breckon (known around these Shack parts as Ratsofatsorat). Unlike most other forms of entertainment, of course, games actually require quite a bit of effort to complete, even the short ones. Some see this as a positive aspect of gaming as requiring more long-term concentration and focus than, say, watching movies. The unfortunate side effect is that, well, how many games do you own to which you've never actually seen the ending?
A game that goes unfinished is like unrequited love. You might say that it is better to have loved and lost, but as Tommy Lee Jones reminds us all in the seminal philosophical film Men In Black, "Try it." You wake up in the middle of the night and suddenly it hits you; you never saved Zelda. You never found Meche. You never even figured out the controls to Enter the Matrix. Alright, you can be forgiven for that last one, but the other two? Beyond the idea of spending $50 on a game you never finished, and past the idea of investing hours of time into a game you'll never see the ending to, there's a distinct element of pride that is lost by letting a game get the better of you. ... Should every game be reduced to a simple gameplay archetype, with no cohesive structure or narrative payoff? Should we be reduced to systematically leeching a game of its essence and moving on to the next, like dirty gamer parasites? Should every developer be encouraged to skimp even further on satisfying resolutions to even the most simple of their stories? Judging on the response to Halo 2's ending alone, I know the answer to that question already.This article comes as a timely juncture for me, as I have been struggling with the gaming skeletons in my closet over the last month or two. With yet another console generational shift about to pass, I recently decided it's time to go back and bring closure to many of the seminal game experiences I either missed or somehow abandoned over the past couple decades or so, console and PC alike. It has been immensely satisfying, and I recommend it to any gamer. Devoting some time to your no doubt ever-growing backlog saves money for one thing, and finally being able to say, "Yes, I did complete the original Zelda" has its own intangible joys. Plus, for anyone interested in the evolution and history of gaming, going back and re-experiencing critical innovations in game design in the light of modern advancements is fascinating. If you put in some effort (and, often, quite minimal financial investment) you can also experience classic titles you somehow missed out on the first time around, so you'll know why everybody is getting so worked up about a petition to bring back Star Control. See how I snuck that in there? (Star Control II was amazing.)
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Hours of friendship destroying phun :)
Oh, and not to mention SC 1, the campaign was kickass. I once had a campaign map spawn on a 2 player splitscreen setup where my base spawned RIGHT next to the opponent meaning all I needed to do was whup his ass in one round of battle to win the whole darn thing.
I still remember planning a whole day of campaigns with friends at my house in africa, eating pizza and just kicking the !<rap out of each other :) Was awesome. I wish the guys who designed SC knew what a BIG impact it's game had on the whole gaming scene (that and the original DOOM, oh, and DUNE II).
Oh happy memories :)
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I've never finished GTA: Vice City because of that mission where you have to drop bombs on a boat with a remote controlled plane.
Or in Tribes: Vengeance where you have to do those tests, I could never do the time trial one fast enough. RUNNING BACK AN FORTH IN A TUNNEL? WHAT GREAT GAMEPLAY!
Or I got about half way though Prince of Persia: The Sands of Time before I gave up in sheer frustration after trying to fight these dudes who knock you down then you try to get up they knock you down again and if you try to do that vault move they knock you down again then you try to get some breathing space and they teleport in your face then you finally manage to kill them all with a tiny bit of health left a second batch respawns... <breaths out>
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Ratso Fatso Rat? Rats of a Tsorat?
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That is all.
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i stopped doing that when the N64 came out because I got my first computer, which of course had games that were 1000x times more interesting to me
since then I find that I lack the time and the desire to finish most games I play, of course I can still finish games that are really good, i.e.: RE4, DQ8, LoZ:WW...
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No.
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And of course, I have to admit I never finished Daikatana (I guess I just admitted paying for it though =\ )
I'm 23 now. started with an NES, went to Genesis, had a gameboy, got my first PC, started playing all those Kings Quest/Space Quest titles, Duke Nukem came along, so did WarCraft 2 and what not.
N64 rolled around and the next thing you know I'm trying to get all the stars in Mario and beat the fastest times to unlock codes for Goldeneye. Couple of years past on and somewhere along the way I picked up a PlayStation with RE1, RE2, Silent Hill, Dino Crisis (dunno, was feeling evil that year), a bunch of the Final Fantasy's and a few other titles like Metal Gear Solid and what not.
Then more PC bombardment.. half life came out-- we were soon playing counterstrike beta 1, beta 2 with all the gun-running and the two maps, cs_siege and cs_mansion (so many memories, i cannot even begin to tell you)
I picked up a PS2, GameCube and Xbox shortly after that. It was madness. I honestly don't think I finished any Nintendo game I purchased on GameCube.
Finished Halo on Xbox, got halfway through prince of persia...
ugh, this list could go on
shadows of collossus stares at me.
It's bad... real bad.
I'm pretty terrible with finishing games, partly because maybe i'm just a retard and they made guidebooks for people like me, or I just have some sort of acute gaming a.d.d. and i cannot keep myself paying attention.
i actually started playing FF games simply because of all the text reading-- i love reading, so for me, those were always getting my attention-- but they were simply too fucking long. ugh.
don't even get me started on GTA. Forget that game.
I think the number one thing that has destroyed the 'finish the game' feel for me is something that has cropped up in games more and more these days...
the stupid completion percentage bar/#.
It stares you in the face like:
'h4w h4w, you've only completed 4% and you've played 10 hours, gg.'
soooooooo yeaaaaa..... i just bought metroid hunters for my DS-- i WILL try my best to finish it (as I didn't finish either GCN counterparts :( )
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Ultima Underworld oh why did level 5 have to be so dark and scary.
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So yeah, I blame the game makers more than the game players.
Good lord was it bad....
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as long as there is content to discover i'll play it..
f.e. the godfather game which i pretty much finished now..did all the missions etc.. but don'T have the desire to get all the bonus filmreels etc..
too tedious of a task..
( the game is better than most reviews tell you btw.. no masterpiece though )
Also got to the "end" in oblivion.. still got some fighters guild quests etc open.. but the desire to play the game is gone.. i'll probably start it up occasionally from now on..
There are only a small handful of games that I didn't finish - either from a (very) soured gameplay experience, technical difficulty, or some other physical side effect (illness).
Oddly, while most of the time, the gameplay is rewarding all the way through to the end, more often than not, the actual coda or ending cutscene is absolutely unrewarding. Conversely to the observation above, I can probably count on one hand the number of games that have had a satisfying sense of reward or closure, post completion. For someone that actually takes the time to see games through to the end, this is a personally disappointing aspect of gaming, even if it is relatively small in the big picture of playing/experiencing a game.
Over the years, I've come to learn that starting a fresh game and playing the beginning sections are usually my favorite parts of the game. I love the ritual of installing a game, reading the manual(s), customizing my controls and getting acquainted with the engine and the performance settings. I love playing tutorial levels, for their gentle learning curve, and general "safe" feel, as well as the usually exposition heavy introduction to the game's world, characters and story premise.
The often repetitive nature of near endgame scenarios and gameplay, as well as the gimmick-y "funneling" aspect of the narrative as the climax approaches is where my interest begins to wane. Actually, the above closely describes how I feel about movies as well. The endings for both mediums, in many case, seem to feel more like a necessary chore that the creators and consumers must both endure, rather than them being relish-able, savored experiences in their own right.
Usually, the truly great games are the ones where that fresh, excited feeling of awe and curiosity is continued 10-20+ hours into the game and where I am continually left amazed, all the way through to the end.
I have sold over 100 games in the last 3 years or so.
I have my small game collection, and I guess I like it better that way.
I am moving away from games in general anyways.
Grand Theft Auto: Liberty City Stories (PSP)
Baldur's Gate: Dark Alliance 2 (Xbox)
Legend of Zelda: Ocarina of Time Master Quest (GCN)
Legend of Zelda: Majora's Mask (N64)
The Thing (Xbox)
Dungeon Siege 2 (PC)
Gran Turismo 3 & 4 (PS2)
Several others which I can't remember. Most if not all of these I haven't finished were because some other game was released. Not due to lack of interest. Does anyone else have the habit of buying a DVD and not watching for three months?
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But up until then, I love that game.
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I stole my 3DO back from a friend who I had sold it too, when his family was moving.. just so I could play SC2 again, and again, and again. SC3 wasnt anywhere as near as 2.
Also if you liked the RPG element of SC2 check out Space Rangers 2.
Ur-Quan!
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i am a fighter with minimal magic. :(
Most satisfying game I actually finished last year:
Oddworld Stranger's Wrath
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- half-life 2
- halo 2
- ocarina of time
- none of the GTAs
- system shock 2
- planescape
- vampire: bloodlines
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Damn it, I loved the Suffering and was glued to my seat from start to finish, and the next one looks promising. Why didn't I put more time into it? Well, I know that that's 'cause I bought about 6 games at the same time and the others ended up taking precedence somehow.