Dark Messiah of Might & Magic Preview
by Maarten Goldstein, Apr 24, 2006 10:39am PDTEuroGamer has posted a new Dark Messiah of Might and Magic preview, offering impressions of this Source Engine powered action game.
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4EuroGamer has posted a new Dark Messiah of Might and Magic preview, offering impressions of this Source Engine powered action game.
Comments
never heard of this before, but damn it is looks/sounds great!
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"The task belongs to Kuju, which is offering something a little more ambitious than four deathmatch levels and a capture the flag (though more basic deathmatch will be included). Essentially, it's a Team-Fortress style class game, married to some role-playing elements played across a string of Unreal-Tournament-style Assault maps. Except that's not very "essentially" at all. Explanation time.
The game is played across five maps, like a tug-of-war inversed. Starting at the centre one, a win or loss pushes the team one step back along the geographically-linked maps. That team loses again, and it's another step back to the final stronghold. A loss there loses the match. Of course, if one wins, it pushes back in the other direction. Played between Human and Undead teams, the final human fortress is shown off, where the defenders look down from sky-high crenulations and the attackers can push elaborate siege towers against the walls to gain access. The armies are comprised of five inter-supporting classes. For example, the human team consists of the Archer (sniper), Knight (melee warrior), Mage (offensive spells), Assassin (the stealth character, who mixes invisibility with similar disguise-self roles to Team Fotresses' spy) and the Priestess, who does healing-style group support.
Hot. Melee in multi has always sucked ass in fps style games, I wonder how this will turn out.
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Will it be distributed by Steam ?