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The Return of LucasArts?

by Chris Remo, Apr 17, 2006 1:26pm PDT
Related Topics – Sega, LucasArts

Back in the early 1980s, when George Lucas founded Lucasfilm Games, his intention was to cultivate a development studio that would be at the forefront of innovation and creativity in the games industry. The result was that LucasArts, as it was eventually renamed, put out many of the most memorable and significant PC games of the 80s and early to mid 90s, without an undue reliance on steady streams of games based on lucrative franchises such as Star Wars. Since approximately the late 90s, however, LucasArts hasn't been quite the same. With the release of new Star Wars films and the departure of some key artists and designers followed by a glut of Star Wars tie-ins, it has gained a reputation for being, essentially, "the Star Wars game company." A New York Times profile on current LucasArts president Jim Ward suggests that the company is trying to reshape its image. George Lucas and Ward want to see LucasArts become one of the top five publishers worldwide; in the last year, it has moved up from rank 13 in sales to rank 8.

And perhaps most important, Mr. Lucas has no plans to make any more "Star Wars" movies. That means LucasArts will have to work that much harder to come up with ideas of its own. "We are not the 'Star Wars' game company," said Micheline Chau, president of Lucasfilm. "And Jim knows what he has to do."

While the games division makes up about 25 percent of overall revenue for Lucasfilm, Ms. Chau said, it accounts for only 10 percent of the company's operating profit. This is why one of Mr. Ward's main goals is to create original franchises.

Much of the executives' rhetoric revolves around decreasing the company's dependency on Star Wars in favor of creating new franchises. However, the company's biggest recent successes--and two of the top selling games last year--were Star Wars games, and the article concludes by describing the excitement around the development of a new Darth Vader-themed Star Wars game. Similar goals were laid out by former LucasArts president Simon Jeffery (currently president of Sega of America) but the company did not see a broad change in attitude. Ward seems determined, however. "We are going to hit the reset button. We are going to reboot," he said, according to VP of product development Peter Hirschmann. In addition its Vader game and other Star Wars titles such as Traveller's Tales upcoming LEGO Star Wars 2, LucasArts has some other projects on its plate. Photographs of San Francisco circa 1915 were sought out for an Indiana Jones title, Hirschmann noted. The company seems to be on track in terms of increasing its publishing market share to hit the top five. But with a legacy of legendary titles spanning such disparate genres as graphic adventures, space combat sims, first person shooters, and more, the LucasArts of today has a lot more to live up to than just sales numbers.




Comments

54 Threads | 146 Comments






















  • Lucas Arts has definetly lost its way, back in the day LA used to be a sign of quality, a standard from which you could be assured the title would entertain and be well worth the price of admission.

    Now LA = minefield.

    Literally 4 out of 5 titles will cripple you on how shockingly bad its gold release efforts are.

    The worst thing is that nostagila for the amazing games of the past does bring me back to the fold more regularly than I would care to admit. More often than not its the drunken one night stand with the fat chick from the local bar, than an initimate engagement with la bellucci.

    From a business direction, I would hire cutting edge gaming minds, pioneers and leaders in the field, and park in house development. Then with those deep lucas pockets, reconnect with the industry investing in "indie" studios and titles, that bear promise, but need that lucas guidance and investment to become gold.

    Focus on LA being a standard within the industry that people believe in for what it stands for, not how many times they fleeced you on another worthless franchise offering.

    I don't think anyone will get tired of star wars anytime soon, but to echo some of the comments in this thread some of the best lucas titles of all time, have absolutely nothing to do with lightsabers.








  • Im sure that theres some truth to it that the space sim and adventure market are a bit risky but if the product is GREAT, with good PR and good reviews people will buy it.

    A new xwing game.

    Sorry but with the 360 now in effect theres no excuse anymore. Its got an excellent online service and its powerful enough.

    Imagine replaying the DS attack in coop mode with your buddys incl. voice chatter...its just all there. If its amazing, people buy it.

    Return of the LA advenure games. This is just a must if you wanna reboot...

    And yes, Jedi Knights game with the Unreal 3 engine should be awesome. Stop laggin behind with your own crappy tech, bite the bullet and get with the times.

    Im willing to look past all the crappy games so please LA, DO IT!








  • Original franchises are good, but better management of current franchises are better. Stop pumping out no-risk Star Wars games, and start taking risks and releasing better games. LucasArts isn't going to captivate gamers by releasing mediocre Star Wars themed games. Gamers aren't talking about how awesome Star Wars Episode 3 for the PS2 was (it wasn't awesome at all, actually), they talk about Lucas Arts gems such as Tie Fighter, Sam and Max, Day of the Tentacle, and all those classics. I really can't see LucasArts making the jump to new franchises when they cancel games like Sam and Max because the market isn't large enough.

    And considerng LucasArts was making Star Wars games 20 years after the last Star Wars movie had come out, I doubt a lack of new Star Wars films is really a big concern for them. If anything, pumping out Star Wars games probably benefits them, it keeps the Star Wars universe (and franchise) still kicking. They may say they don't want to be a Star Wars company, but at the end of the day, they're selling more copies of Princess Leia's Space Pony Adventure than they are of Gladius or Mercenaries.

  • It is easy to claim that they will be better and original and all that.

    The hard part is how to do it. Working as a publisher head contracting lowest bidder contractors to make games usually won't get you there.

    They need to obtain, nuture, and reward talent. If you want to make top games you need to have top developers. You need to be a little less "producer" and a little more "game developer" than they have been in the last 5 years. They had some good moments (Gladius was pretty cool, Republic Commando was cool) but they had too many "milk it" moments (BattleFront 2 was rushed and unfinished, Empire at War looks rushed and isn't very ambitious).