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How to Pitch a Game

by Chris Remo, Apr 14, 2006 12:10pm PDT

Schadenfreude Interactive, the developer and publisher behind titles such as Accordion Hero and Age of Ornithology, has a short informative feature up for aspiring game designers. You may have a great game idea, but how to you pitch it to publishers? Schadenfreude explains, with some handy tips to keep in mind.

Before you present your game idea, there are questions you need to ask yourself, as we are going to ask them of you:
Why does your main character have amnesia? Why are there commercial shipping crates on a prehistoric island? Where did these robot frogs come from? You do realize, don't you, that the Star Trek "holodeck" is a fictional conceit? Do you have permission to use the Batman and Wolverine characters you've used here? You really think Batman would beat Wolverine in a fight? Yes, but what if he didn't have his stupid Bat-belt? Are you serious? Don't you know he's made of adamantium, for crying out loud?
Other things to keep in mind: present yourself professionally, be original, don't be too overprotective, and consider a game about a bicycle repairman.




Comments

14 Threads | 39 Comments







  • Those questions all beg for a plausibility for a game's story. If these are the things publishers are demanding, it's no wonder to me why so many games are sort of the same. The character doesn't know why he has amnesia, because he (!) forgot--so why should anyone know? The robot frogs came from the same place the dancing girls came from while Duke was exploding aliens. I seriously think publishers care more about these questions than any player does. I'll still buy a fun game even if I don't know the intimate backstory behind the robot frogs.