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X-Com Alliance

by Maarten Goldstein, Jan 25, 2000 4:47pm PST
Related Topics – Games: PC

Haven't really been keeping up with this game, but Telefragged has a few new images of the latest installment in the X-Com series, X-Com Alliance, which is powered by the Unreal engine, and it's not too bad. What's pretty nifty is that you can see what your team mates are seeing (this screenshot).




Comments

12 Threads | 12 Comments

  • I had this one dude (the first time I played it) that I named Rock. He was bad ass! If he died, I would always restore a save game. He had killer attributes to begin, and after awhile he wouldn\'t friggin miss...I mean, from all the way across the map, using opportunity fire, he would hit shit. He save my squads ass more than once. My favorite thing to do: Launch one Blaster Launcher missile up to the top of a landed (not crashed) UFO, blast hole in roof. Launch second missile straight down hole. Watch entire inside of alien ship explode as you blew up fuel. Haha.

  • #7 - \"I loved the original X-COM (played it through again like 6 months ago)
    But I always thought that it bit when an alien was only a few squares away and your guy missed. I know I wouldn\'t miss from 6 feet\"

    I agree that was really annoying, but it kept to the games rules. ie. if you had a rookie with low attributes, namely courage(or bravery I forget, shame on me) not only would he miss but sometimes run away(that was even worse). Now that I think about it, sometimes they panic too. Jeez, they were a bunch of pussies :) But seriously, a high level captian or leut. would hardly ever miss.