Quake3 @ 300fps Gets Closer
by Steve Gibson, Jan 25, 2000 10:45am PSTBitBoys, famous for the much hyped but yet to materialize Glaze3D technology (and making claims of 300fps in Quake3) put out a press release yesterday opening up a US operations center and stating that they are even closer to a public release of their 3D chipset technology. You can find more stuff on these guys using the search engine on the right for BitBoys. Thanks George.
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Comments
In your case a geForce would get you ~60 fps at 800x600x32 and ~50 fps at 1024x768x32 (your cpu certainly isnt a barnburner. Neither is mine.)
So my question is... is this a videocard, or a system issue?? In other words.. when I buy a Geforce, will i see the the magical 60FPS popping up my screen in quake3???
BTW... WHY ARE ALL THE BENCHMARKS OF GEFORCEses BENCHMARKED WITH A AMD ATHLON 800 OVERCLOCKED TO 1GHZ w/ 512 MB RAM or whatever... I mean... who owns machines like this? sure you\'ll get 90 FPS in quake3! I think they can better test video cards at a medium system.. like a > PII 400???
comments anyone?
I know that when I get my next card, I will crank up the resolution to something like 1152x865 and use the rest of the fillrate for faster framerate. AA can wait for now. More polygons on the other hand would help too, more than AA. If 3dfx thinks I want to use a new $600 card to play Need for Speed 4, they got it all wrong.
100 fps afaik.
that 4800 mpix supermodel will come later,
with the \"slower\" 1200 and 2400 types in a few
months
(at least they\'re saying)
i\'m planning to get a new pc with the
2400 when the damn card is out, just to
know i have nuff power to keep the frame
rate under the worst conditions.
300 FPS video card, to be released at the same time as Daikatana no doubt?
Italiced in case someone else already posted it, duty calls and I regretably don\'t have the time to read all the articles...
Still, it would be interesting to see if can they maintain the visual quality. (runs at 300fps, but at 256 color... uh, no.)
Must have. I didnt get sarcasm from that at all. Perhaps it wasnt drol enough or needed <sarcasm> tags... At any rate, I (naturally) assumed it was the posting of one of the clueless, shuga-sheep. Do you blame me? \'Mate\'?
#52 hell i dont mind playing at 640 res if my PC games look like dreamcast games!
Not me. 640x480x32 on with all eye candy looks noticeably shittier inferior than 1024x768x32 with all eye candy on my 17\" monitor.
MAYBE IT COULD GET 60FPS IN UT. :D
boogieman
http://www.BlairWoods.com <--- The site I shall never touch again. Even to make money off of it with banners... *cries*
Johnny Rotten, you has-been punk anarchist, go back to the UK and your \"flat\" with your \"mates.\"
(you may have missed the sarcasm. but your overriding point is right on. don\'t take this gentle flaming too seriously.)
bwahahahahahahaha
The fact remains that it is further added/enhanced/whatever term you\'d like to use, during post-production of movies.
Do you really think movies today are filmed at 24FPS? There\'s a lot more than just cutting, splicing, and dubbing that goes on during post-production.
- Holesinswiss
fact that they are not supporting T@L. Why would anyone want depth of field?
Might as well say, \"I want this part of the scene blurry, and this part nice and
sharp.\" Ya know, when you are playing a game, you need to see things clearly.
Ive had enough of blurs when i had a P200.... Or maybe game developers will cut corners
on production value and just blur some spots to save time.
...... and motion blur? Puuuuuulease. Motion smearing aint gonna fool anyone when
your fps drops below 28. And if the VD4/5 has massive fill rates that makes your fps never
dip below 45 anyway, whats the point?
Put it all togather with a game that uses a high polycount, and guess what the VD4/5 is
gonna look like...... blury ASS.
Dumb ass....errr..is that comming from me..... Motion blur is a natural effect seen in ALL film photography. If the shutter of a camera is open for .xxx sec then you get all .xxx amount of motion in that frame. After all, every photo and frame of a video is slightly more then one moment in time.
That\'s exactly what\'s going on: a movie plays at 24FPS, which is easily detectable by most humans, so they add motion blur during post-production. Thus, the eye is \"tricked\" and your movie isn\'t \"choppy\" nor is it \"fuzzy.\"
And for a bit of trivia, why do movies only play at 24FPS as opposed to 30 or 36 or ... ? To save money on film costs!
Ok, enough intellectualism, when\'s the Voodoo8 24000 coming out?
- Holesinswiss
Glaze3D == 0wn3d
January 24, 2000
BITBOYS INTRODUCES XTREME BANDWIDTH
ARCHITECTURET TO 3D-GRAPHICS PROCESSORS
3D Acceleration Without Bandwidth Restrictions
Helsinki, Finland - January 24, 2000 - Bitboys has developed a
completely new way of meeting the demanding requirements of 3D
graphics processing. The revolutionary Xtreme Bandwidth
ArchitectureT (XBAT) utilizes Infineon Technologies AG\'s leading
embedded memory technology (eDRAM) with 9 MB of extremely
high speed memory integrated with the graphics engine and
additional external memory to deliver unprecedented bandwidth to
3D graphics. The XBAT technology has been created as part of
company\'s Glaze3D project.
The first chips utilizing XBAT provide two to three times the
memory bandwidth over the nearest competitors, totalling 12
Gigabytes/sec with a single processor and over 20 Gigabytes/sec
in the dual processor configurations. This natural evolution of the
traditional 3D graphics chip architecture will provide unseen
performance gains for the 3D market.
The current high performance generation and also the recently
announced graphics controllers for 2000 by today\'s leaders such
as NVIDIA, 3dfx, and ATI are memory bandwidth limited by even
the fastest DDR memory devices. This is the true bottleneck for
gaming performance in the higher resolutions, scene complexities
and color depths. XBAT is the only true solution offered to this
problem and will bring a completely new visual virtual environment
with stunningly realistic image and color quality to the enthusiasts
game market.
XBAT enables the coming generations of Bitboys 3D processors
to run 32-bit color, 32-bit textures and 32-bit Z-buffers with
extreme detail at very high resolutions without the significant
performance losses that current architectures experience.
\"In the past the gaming community has always had to make the
trade-off in terms of visual quality or fill rate derived performance\",
said Shane Long, President and CEO of Bitboys. \"XBAT will
finally allow the gamer to set all visual qualities to the max and
still derive amazing frame rates that will supersede anything they
have been able to experience.\"
Bitboys plans to introduce the final product specifications, product
names and target prices of the first XBAT enabled products
March 2000. Bitboys is scheduled to begin demonstrating the
technology in Q2/2000 and ramping up full volume production of
XBA enabled parts during Q3/2000.}