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Quake3 @ 300fps Gets Closer

by Steve Gibson, Jan 25, 2000 10:45am PST
Related Topics – E3, Hardware (PC only)

BitBoys, famous for the much hyped but yet to materialize Glaze3D technology (and making claims of 300fps in Quake3) put out a press release yesterday opening up a US operations center and stating that they are even closer to a public release of their 3D chipset technology. You can find more stuff on these guys using the search engine on the right for BitBoys. Thanks George.




Comments

82 Threads | 82 Comments


  • I have a pII-400 128mb SDRAM... and a voodoo2... I play quake3 at a average of 25-30 fps... thats very slow.... because this is at 800*600and medium texture size. So the game looks very blurry to...


    So my question is... is this a videocard, or a system issue?? In other words.. when I buy a Geforce, will i see the the magical 60FPS popping up my screen in quake3???

    BTW... WHY ARE ALL THE BENCHMARKS OF GEFORCEses BENCHMARKED WITH A AMD ATHLON 800 OVERCLOCKED TO 1GHZ w/ 512 MB RAM or whatever... I mean... who owns machines like this? sure you\'ll get 90 FPS in quake3! I think they can better test video cards at a medium system.. like a > PII 400???

    comments anyone?

  • #52: 640 with anti-aliasing would NOT, repeat NOT look nearly as good as 1024x768 without anti-aliasing. If you have any doubts about that, fire up Quake3 on a GeForce DDR. You will see that textures look washed out even at medium distance, while at 1024 textures look clean and sharp even when they\'re very far away. This makes a HUGE difference, it\'s like putting on a pair of glasses. Using AA you would get rid of some jaggies at 640, but you would do nothing for the textures, and it wouldn\'t look nearly as good as 1024. At 1024, I can hardly notice shimmering aliasing lines in Quake3, but I definately notice the amazing improvement in texture quality.

    I know that when I get my next card, I will crank up the resolution to something like 1152x865 and use the rest of the fillrate for faster framerate. AA can wait for now. More polygons on the other hand would help too, more than AA. If 3dfx thinks I want to use a new $600 card to play Need for Speed 4, they got it all wrong.







  • Can we all hear the sarcasm whizzing over 38\'s head?...(you may have missed the sarcasm)

    Must have. I didnt get sarcasm from that at all. Perhaps it wasnt drol enough or needed <sarcasm> tags... At any rate, I (naturally) assumed it was the posting of one of the clueless, shuga-sheep. Do you blame me? \'Mate\'?

    #52 hell i dont mind playing at 640 res if my PC games look like dreamcast games!

    Not me. 640x480x32 on with all eye candy looks noticeably shittier inferior than 1024x768x32 with all eye candy on my 17\" monitor.











  • Motion blur and depth of field are \'gimicky\' words used by 3dfx to hide the
    fact that they are not supporting T@L. Why would anyone want depth of field?
    Might as well say, \"I want this part of the scene blurry, and this part nice and
    sharp.\" Ya know, when you are playing a game, you need to see things clearly.
    Ive had enough of blurs when i had a P200.... Or maybe game developers will cut corners
    on production value and just blur some spots to save time.
    ...... and motion blur? Puuuuuulease. Motion smearing aint gonna fool anyone when
    your fps drops below 28. And if the VD4/5 has massive fill rates that makes your fps never
    dip below 45 anyway, whats the point?

    Put it all togather with a game that uses a high polycount, and guess what the VD4/5 is
    gonna look like...... blury ASS.










  • Here is the actual news release so everyone can stop the insanity!!!

    January 24, 2000

    BITBOYS INTRODUCES XTREME BANDWIDTH
    ARCHITECTURET TO 3D-GRAPHICS PROCESSORS

    3D Acceleration Without Bandwidth Restrictions

    Helsinki, Finland - January 24, 2000 - Bitboys has developed a
    completely new way of meeting the demanding requirements of 3D
    graphics processing. The revolutionary Xtreme Bandwidth
    ArchitectureT (XBAT) utilizes Infineon Technologies AG\'s leading
    embedded memory technology (eDRAM) with 9 MB of extremely
    high speed memory integrated with the graphics engine and
    additional external memory to deliver unprecedented bandwidth to
    3D graphics. The XBAT technology has been created as part of
    company\'s Glaze3D project.

    The first chips utilizing XBAT provide two to three times the
    memory bandwidth over the nearest competitors, totalling 12
    Gigabytes/sec with a single processor and over 20 Gigabytes/sec
    in the dual processor configurations. This natural evolution of the
    traditional 3D graphics chip architecture will provide unseen
    performance gains for the 3D market.

    The current high performance generation and also the recently
    announced graphics controllers for 2000 by today\'s leaders such
    as NVIDIA, 3dfx, and ATI are memory bandwidth limited by even
    the fastest DDR memory devices. This is the true bottleneck for
    gaming performance in the higher resolutions, scene complexities
    and color depths. XBAT is the only true solution offered to this
    problem and will bring a completely new visual virtual environment
    with stunningly realistic image and color quality to the enthusiasts
    game market.

    XBAT enables the coming generations of Bitboys 3D processors
    to run 32-bit color, 32-bit textures and 32-bit Z-buffers with
    extreme detail at very high resolutions without the significant
    performance losses that current architectures experience.

    \"In the past the gaming community has always had to make the
    trade-off in terms of visual quality or fill rate derived performance\",
    said Shane Long, President and CEO of Bitboys. \"XBAT will
    finally allow the gamer to set all visual qualities to the max and
    still derive amazing frame rates that will supersede anything they
    have been able to experience.\"

    Bitboys plans to introduce the final product specifications, product
    names and target prices of the first XBAT enabled products
    March 2000. Bitboys is scheduled to begin demonstrating the
    technology in Q2/2000 and ramping up full volume production of
    XBA enabled parts during Q3/2000.}