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Comments
i did it level 3!!
just find a fine bow and also grab a silver long sword and sum torches(i didnt need dem cause khajiit's can see in da dark) its easy the count in the castle is dead big time...steal his clothes den grab da body den put in the fire!!!
im reeeaaalllllyyy stuck on that freakin garridens tears quest!!! anyway ive found 4 tears but s'drassa wants five freakin hell!!!
can someone tell me where all 5 are? sumone help =l
XD
Then, your Level Ups will be entirely dependent on Combat XPs, which should keep you more in line with the higher level challenges when you hit them.
If you just make sure to "practice" while wandering thru town/wilderness you can pretty much just "play your game" otherwise....
dark elf born under the sign of the lord with "uber heal," (negates the fire weakness) got a good goblin staff near skingrad early which helped with shocking hard dudes (damn cannifears), used heavy armor, bunny hopping all over with great speed and jump gained for fleeing oblivion mobs, then finally the Azura's Star with umbra sword helped me at the end along with a few staffs I found.
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:(
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http://www.tessource.net/files/file.php?id=3524
808Klan_MaterialsMod-100(Light)_And_SeveriansKatanas-110
http://www.tessource.net/files/file.php?id=3525
Readme.txt at either link or in reply
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I haven't used it yet but looks like it works.
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Guess it's time to start posting stuff in the regular chatties.
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I've killed the frost monster, found 4 of the tears, but it just says to find one more. I've searched everywhere I can in that stupid glade...
Anyone else have this? Is there a tear in a tricky spot I'm not seeing?
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I'm debating on whether or not to do Kvvatch or whatever its called.
I'm having fun exploring caves and stealing from everyone.
Does finishing the Kvaatch quest give good rewards or should I keep on in the Theives guild stuff.
Oh yeah, because I really need to raise my fame. :(
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You know you've been playing too much Oblivion when you go past a flower store that has some out on display and think to yourself, "I will click on them for Alchemy" then catch yourself...
Or...
Walking along the sidewalk and see a purple triangle marking on the pacement left by the city to indicate water or some other utility and thing, "Hmmm a quest marker into the sewers..."
Ok back to Oblivion....
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There's a marker called Malada way the hell off in the middle of nowhere, and I don't have any quests that refer to it or put a destination marker on it. I'm wondering if I should go explore it for treasure and loot, or wait until a quest takes me there for a good reason.
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I've looked at the mod sites I know and through the construction set, didn't see any mods like this or way to do it. Maybe it's just not possible. Kind of sucks.
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OK once you talk to the wife to start the quest then talk to the husband you find out you have to go into the Flowing Bowl for more info but when I go in there some 'Homewrecker' lady just finds me and starts wailing on me. Now shes not hard but if I kill her the quest says somehting like "Although killing her solves the problem there might have been a easier way without death" or something like that. Any reason why this keeps happening?
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"Lots of dogs in this town...Lots of sheep, too...Course, I prefer the taste of sheep."
"That's good to know."
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anyway, what do you do when you pre-empted a quest and have no idea where the necessary item ended up?
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Being in the basement with all those ghosts everywhere then hearing that voice when you touched the altar scared the shit out of me.
Man what a rush...
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I feel dirty for having had to use the slider...
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I just utterly dominated the arena with my level 22 sneaky archer guy. Do people usually find the arena difficult at high levels, like say compared to some of the main quest missions? My marksman, sneak, and illusion are all either in the 90s or over 100, and for just about everybody I didn't even have to move. I could usually drop them with 2-5 shots from the corner I started in. I'd get myself up to 85% chameleon and just hide. Even when my bow was out of enchantments it just took a few extra shots.
Even after finishing everything and fighting the three minotaur lords I had no problem. Those guys flushed me out of hiding but I just ran away and shot them and dropped 'em. But bonus for me since they're monsters they recharge my bow unlike the other humanoid combatants!
On a side note, I finished the main quest line before doing this. Fun. But it played a FMV cinematic at the end and damn do the graphical settings in the cutscenes look like shit! =)
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Is it like D&D rules, where a fire shield inflicts fire damage on anyone who melees you? Or is it like a shield potion that adds to your armor, in addition to resisting spells of that element?
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Meh. I don't use it very often.
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After a few minutes of trading stories, the guy asks me what version of the game I have. I told him I have the pc version and bought it at EB. He then goes behind the desk and tears a slip of paper off a little pad and hands it to me.
I look at it and its a coupon for a free horse armor download for buyers of the pc version.
Turns out not all EB employees are morons.
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http://oblivion.gamewikis.org/wiki/Sigil_Stone
As the wiki says, sigil stones are found in Oblivion gates. They are used for enchanting items and have two possible effects. One (I think it's the top one) goes on a weapon and the other goes on armor. For example you might get one that says something like '20 Fire Damage on Target/20 Fire Resist'. So if you put it on a weapon you'd get a 20 Fire Damage enchant, if you put it on armor/jewelry you'd get 20 Fire Resist.
To use the sigil stone just click on it. It'll bring up a menu where you choose what item to enchant. If you need/want a magical weapon and have a sigil stone with nice damage on it then choose your weapon. Remember though that weapons use charges so you'll need to recharge it either at Mage Guilds or with soul stones. If you need/want something on your armor then choose an armor piece. Also remember that you need to be Journeyman armorer to repair magic items.
My favorite sigil stone has to be Shield. Enchanting a piece of armor with 20% Shield basically gives it 20 more AC. Remember that the cap is 85 though.
Hope this helps some of you that have been carrying around sigil stones without knowing how to use them.
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