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Shack Interview: Bigfoot Networks

by Chris Remo, Mar 31, 2006 12:30pm PST
Related Topics – Interview

You may recall an announcement about Bigfoot Networks, a company currently working on a line of network products designed to reduce lag in online games. The company recently received a large amount of funding, and is preparing to launch a consumer-targeted card some time this summer. Last week, I sat down with CEO Harlan Beverly at GDC to try and get a handle of what Bigfoot is all about.

Bigfoot makes use of a variety of technologies collectively referred to as LLR, or Lag and Latency Reduction. The company makes a couple disclaimers about what its technology can and cannot do. It obviously cannot actually increase bandwidth, since that is dependent on your ISP. Additionally, the technology will affect each game differently.

Rather than being a standalone product, LLR is a technology that powers a chip which can then be integrated into hardware such as network cards, motherboards, and so on. The long term goal is to have servers using the technology and clients using the technology, but in the short term Bigfoot plans to reduce a consumer network card for home use. "We realize that gamers want this stuff now," Beverly admitted. "If you can get lower ping and less lag, especially twitch gamers, they want that yesterday. So that's why we've decided to go ahead and productize it."




Comments

21 Threads | 29 Comments









  • So these guys are going to have a hard time. They are going to have to get in buy in from so many major players that it won't happen. Cisco and Juniper for the CORE ISP space. Extreme, Cisco, Foundry, Force 10 etc for the enterprise switching layer. NIC manufacturers which again means Cisco and Intel. That alone will be daunting.

    Then they have to describe what they are doing? Are the trying to add QoS or CoS classification to particular gaming traffic? If they are tagging it then QoS enabled providers could take traffic with that tag and forward it at the right priority which would make sure the traffic got priority. This is what the "new" AT&T has been talking about. However for this type of service the gaming server hosts (probably MMOs at first) are going to have to buy this QoS service from the provider and then you "the consumer" will end up paying more to your cable or DSL provider to have your gaming traffic (which will be tagged by this card I am guessing) shoved into the more expensive Class of Service. What does it mean to you? It means you get hosed on pricing.

    These guys are probably doing this hoping Cisco (Linksys) buys them out.

    (Disclaimer: I have spent 10 years working for companies that do core internet products)