Gearbox Software Q&A

By Maarten Goldstein, Mar 24, 2006 12:47pm PST

There's a new Q&A with Gearbox Software president Randy Pitchford over at FiringSquad this afternoon. Pitchford is asked about the Brothers in Arms franchise, other Gearbox Software projects, his thoughts on Microsoft porting Halo 2 to the Windows Vista OS, digital distribution, next-gen consoles and challenges the PC & videogame industry has to deal with.

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4 Threads | 5 Comments
  • I'm actually not very familiar with Starforce. I haven't had any issues with it myself and none of our testing at Gearbox revealed any issues. But we have gotten some feedback from users we haven't been able to corroborate and there certainly is a lot of noise about it on the internet lately - noise I think we'll look into before our next PC game launch.

    Ultimately, Starforce was on the BiA discs because that was the choice that Ubisoft made.

    We're going to look at options and make the decision for ourselves with future PC titles.

  • Regarding what they're working on:

    Here's a last hint about a couple of the things we're cooking up - When we started Gearbox, we planned to make things we thought would be great and to work on other people's things we think are great. Halo isn't the last time Gearbox will work with something we didn't invent from scratch.

    I'll take a stab at guessing that this refers to a statement Pitchford made in an old Q&A about what he would do if he were given the Doom franchise to work on. Doom 3 sold enopugh to warrant another game but I think iD realized that the SP campaign didn't pass muster with a lot of current gamers so they probably have given it to a 3rd party. I'll say that 3rd party is Gearbox.

    Duvall-Magic I want the ability for limbs to be blown off and a Team-Fortress style MP component.

    *puts hands up in mock surrender*
    Thats all I'm sayin'.....