Auto Asault GONE GOLD
by Maarten Goldstein, Mar 22, 2006 8:05am PSTNCSoft sent out a press release announcing that NetDevil's Auto Assault has gone gold, and is off to manufacturing. The post-apocalyptic vehicular MMORPG will be in North American and European stores April 13. The game will cost $49.99, and requires a monthly $14.99 subscription.
In Auto Assault, players can choose to be a Human, Mutant or Biomek character and set out in a post apocalyptic land in personalized combat vehicles, fighting for the few resources left on a shattered Earth. Combat is extremely fast-paced and challenges abound as players blast through buildings, set fire to forests, and level entire settlements. Player avatars may own many different vehicles, specialize in several crafting disciplines to create truly unique items, and participate in player-versus-player battles both in arena combat and in contested outpost areas
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Comments
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- Ton of fun to drive around killing stuff and the combination of people/monsters/vehicles/helpless buildings to asplode was cool
- The airlift thing was very cool -- basically call for a plane to come pick you up & take you to a base whenever you're in trouble.
- Saw no point whatsoever in grouping at any time -- like the polar opposite of D&D Online, which beats solo players severely about the head and shoulders
- Walking around in towns & whatnot? 100% completely pointless -- just a time sink to make you waste minutes walking from one NPC or kiosk to the next (all while soaking in the worst -- WORST -- animations I've seen in a game in years. Oh my god they're bad)
- The game is OK looking if you squint your eyes and drive really fast, but the characters, the cars & most of the scenery is really, really ugly. Graphics look very dated and the game isn't out yet.
- The crafting system... WTF? It makes the manufacturing in EVE Online seem streamlined and simplistic.
- The cars make my eyes bleed. Seriously, I think they took all of the least popular, poorest selling Hot Wheels cars from 1982 and used them as reference material for their designs.
- If this game were like Guild Wars (buy for $50, play for free & buy "expansions" later) I'd probably play it. There just isn't enough to this game to merit the $15/month
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However, no way I'm paying $15 a month for that quality of experience. Good luck Net Devil :P
AA is like my perfect MMO.
I tried playing EverQuest, meh
I tried playing DDO, meh
I tried playing Anarchy Online, meh
I tried playing Star Wars Galaxies, meh
I tried playing Eve, well it was OK, but not great...
WoW is the only game I enjoyed, although I could feel it grabbing me with its bony hands and dragging me into addiction zone, so I had to stop...Still, I lot of things felt like a chore :(
But I love AA. Dunno why, probably cause I don't feel grinding one bit. I zoom through the landscape, constantly firing, jumping of the clips, having pets do all the killings, blowing up shit, and having loot drop constantly...Even if its some stupid commodity I will never use, its still very rewarding to pick it up. Its not like WoW where you spend 30 seconds bashing a zombie and don't get a thing in the end. In AA, everything drops something (buildings, monsters, lamp posts, barrels, etc.) Dunno it makes any sense, but I love it.
The graphics is pretty advanced, imo. It has really nice fire effects (ala Doom 3). Cars shine, gorgeous weather effects, car silhouette wobbles when under water, every zone feels different (they had different developer groups working of each zone).
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... which was cool, for a little while. I probably would have enjoyed it more if I wasn't burnt out on WoW, but it got boring pretty quick as it was.
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"Assault"
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I've had better brainstorms on the shitter.
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I did the beta weekend, and it was sort of fun, but didnt feel like it had a 'soul'... seemed fairly flat and without much depth. (note, I may be jaded by WoW).
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