Havok FX Q&A
by Maarten Goldstein, Mar 20, 2006 6:39am PSTNew on the FiringSquad today is this Havok FX Q&A, asking Havok's vice president of product management Jeff Yates about the GPU powered physics tech. The company is showing off FX with NVidia at GDC, though it will work on ATI cards supporting Shader Model 3.0 as well. Update: PC Perspective and HardOCP have tech previews.
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Comments
One of the down sides is that many games are already GPU bound. Offloading physics to the processor that is already the bottleneck might not make sense...
As for use, the problem is that game companies can't rely on people having this nifty ability, so they can't make games where the gameplay depends on it. This means most uses will remain visual candy for now.
Physics will become more heavily used most people have dual/tri/quad CPU systems.
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Here's looking at a huge publishinghouse!
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Looks like AGEIA's PPU solution might be cheaper (and probably more powerful) in the end.
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still waiting for game that take the full advantege of SM 3.0 or the Audigy FX