On GalCiv 2's Lack of Copy Protection
by Maarten Goldstein, Mar 12, 2006 1:19pm PSTThere's a post on the Galactic Civilizations II website clarifying that though the game does not ship with any kind of copy protection, developer Stardock does not endorse the pirating of the game. Instead they feel that copy protection systems don't have enough of an effect, and they try to reward paying customers with frequent and free updates to their games. The update also mentions that one of the developers of Starforce, one of the most hated copy protection programs, posted a link to a torrent for the game in the Starforce forums (proof being this picture), which of course is an incredibly despicable act.
Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game? Our company also makes utility software. We've been around a long time -- 14 years now. Our software gets pirated. We don't like it but piracy is a fact of life. The question isn't about eliminating it, it's about reducing it and trying to make sure that people who would buy your product buy it instead of steal it.In another post, it's mentioned that the second print of the game has been sold out, and Galactic Civilizations II has outsold the first game in only 10 days.
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Comments
Please don't show everyone how fucking worthless we are. We're terrified of our business model going belly up just like we know it should.
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StarForce, you guys suck and you just proved it more.
That's the most reasonable justification for copy protection I've ever heard.
Where Starforce goes wrong is that it has nothing to do with that whatsoever. An incredibly basic cd volume name check would keep the vast majority of honest people honest. Starforce aims to destroy all piracy even if there is some collateral damage, such as pissing off customers.
Have they accomplished this goal? No. Starforce protection is defeatable. It just takes more time and effort. As a kid, with no job and no income, I had a lot of free time. Starforce would have meant very little to me.
As an adult who buys all his games, Starforce is just a pain in the ass that goes totally overboard only to accomplish virtually nothing over something that would be a lot better for customers.
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http://img472.imageshack.us/my.php?image=starforce3be.jpg
those fuckers, I haven't even had an SF game installed in months.
Then again this game has sold so many copies over the previous entry that it can't just be because all the fans of GalCiv1 came along for the ride.
There is one more thing though - you notice how games tend to get released and then forgotten about? Especially ones without multiplayer. This game is one of those kinds of titles - I dare say it would have sold its waves and then forgotten about except people keep bringing it up due to this whole "hey it's easy to pirate and yet people are buying it anyway" hype. In an ironic way the ability to pirate it easily is causing more sales. Obviously this is a bit of a fluke and I'm not saying "see piracy makes games sell more" but it is an interesting tactic to keep the game in the public eye.
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Also, what do you think the starforce guys do in their off time? Punch disabled kids and burn puppies?
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It cost money to the developer, it costs money to the publisher, it brings nothing but issues and angst to the legit customers, and of course it doesn't prevent piracy by a real margin. No one wins at this game.
IMHO the Stardock guys deserve a shoutout for skipping this copy protection nonsense from 15 years ago. I just wish most developers and publishers did this.
I'm even happier to see them have so much success without Starforce or any such copy protection.
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Buy this game, support good developers.
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Is that good for sales? I doubt that piracy has that much impact on them. I've seen good points already in this thread about the mentality of piracy. Anyone willing to pirate is likely not a buyer in the first place. Not much money to go aound, and not enough interest in the game to warrant a purchase. I haven't pirated a game since before the days of BitTorrent, and I'm not about to start up again, but you know... If I weren't married to morality I'd hit that for sure.
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any publisher dealing with that sort of garbage should be ashamed
that really pisses me off, fuck them
i'm buying galactic civilization 2 right this fucking moment
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I will of course boycott any game using Starforce copy protection and will inform the publisher as to why I am doing so.
Over here, someone would've made a class action lawsuit out of it.
I think that might actually be a viable route, but towards the game publishers that use it. Knowing how it works, it's potentially much more destructive than, say, the Sony rootkit.
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