• Join Us |
  • |
  • Sign in with:

Latest News

On GalCiv 2's Lack of Copy Protection

by Maarten Goldstein, Mar 12, 2006 1:19pm PST

There's a post on the Galactic Civilizations II website clarifying that though the game does not ship with any kind of copy protection, developer Stardock does not endorse the pirating of the game. Instead they feel that copy protection systems don't have enough of an effect, and they try to reward paying customers with frequent and free updates to their games. The update also mentions that one of the developers of Starforce, one of the most hated copy protection programs, posted a link to a torrent for the game in the Starforce forums (proof being this picture), which of course is an incredibly despicable act.

Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game? Our company also makes utility software. We've been around a long time -- 14 years now. Our software gets pirated. We don't like it but piracy is a fact of life. The question isn't about eliminating it, it's about reducing it and trying to make sure that people who would buy your product buy it instead of steal it.
In another post, it's mentioned that the second print of the game has been sold out, and Galactic Civilizations II has outsold the first game in only 10 days.




Comments

36 Threads* | 109 Comments










  • "Keeping honest people honest"

    That's the most reasonable justification for copy protection I've ever heard.

    Where Starforce goes wrong is that it has nothing to do with that whatsoever. An incredibly basic cd volume name check would keep the vast majority of honest people honest. Starforce aims to destroy all piracy even if there is some collateral damage, such as pissing off customers.

    Have they accomplished this goal? No. Starforce protection is defeatable. It just takes more time and effort. As a kid, with no job and no income, I had a lot of free time. Starforce would have meant very little to me.

    As an adult who buys all his games, Starforce is just a pain in the ass that goes totally overboard only to accomplish virtually nothing over something that would be a lot better for customers.



  • I see lots of people who are saying that they're going to or they have bought the game due to its no piracy stance and that's great. But I have to think that - even though this game benefits from having no copy protection, subsequent games doing this same approach probably won't. I mean, the reason there's copy protection in the first place is because piracy is rampant, correct? Could it be that the lack of copy protection coupled with the niche-ness of this title is what's causing the sales?

    Then again this game has sold so many copies over the previous entry that it can't just be because all the fans of GalCiv1 came along for the ride.

    There is one more thing though - you notice how games tend to get released and then forgotten about? Especially ones without multiplayer. This game is one of those kinds of titles - I dare say it would have sold its waves and then forgotten about except people keep bringing it up due to this whole "hey it's easy to pirate and yet people are buying it anyway" hype. In an ironic way the ability to pirate it easily is causing more sales. Obviously this is a bit of a fluke and I'm not saying "see piracy makes games sell more" but it is an interesting tactic to keep the game in the public eye.











  • The game has no demo, but also has no copy protection. The longevity of your install depends on the aquisition of a serial number used to download patches and updates to what is apparently a great game. By even uttering what I'm about to say I've disqualified myself from doing it, but... One could pirate the game to try it, and assuming they don't tire of it in a few days they could buy the digital download for the serial number and good karma.

    Is that good for sales? I doubt that piracy has that much impact on them. I've seen good points already in this thread about the mentality of piracy. Anyone willing to pirate is likely not a buyer in the first place. Not much money to go aound, and not enough interest in the game to warrant a purchase. I haven't pirated a game since before the days of BitTorrent, and I'm not about to start up again, but you know... If I weren't married to morality I'd hit that for sure.