Valve and Advertisers Kiss and Make Up
by Chris Remo, Feb 16, 2006 4:15pm PSTAbout a month ago I reported on an advertising campaign by a company called Engage, using technology from in-game advertising firm IGA, that placed Subway ads throughout maps on several Counter-Strike servers. When contacted about the matter, Valve stated that the campaign was unauthorized and illegal. Today, the noted development studio sent out a press release announcing that Valve and IGA have come to an "amicable resolution of difference" regarding the matter, and no legal action will be taken against IGA.
Last year, IGA arranged for the placement of advertising in Counter-Strike for certain advertisers and their agencies. Like all commercial advertisements, ads in games such as Counter-Strike require permission from the intellectual property (IP) owner. IGA has always sought to honor the intellectual property rights of the owners of games in which its advertising is inserted. IGA takes its responsibility to obtain such permission very seriously. Valve and IGA have announced that they are pleased to have reached a swift and professional resolution of any issues that may have existed between them, IGA's advertisers and IGA's advertising agencies. Valve and IGA look forward to discussing mutually beneficial opportunities in the future.The announcement implies that Valve will be working with IGA in the future for other in-game advertisement campaigns. Further comments from Valve on future plans were not available by press time.
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Comments
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I love me some Burnout, but the axe deoderant ads are seriously annoying, and out of place, as are the battlefield ads. Ditto for the Nokia ads randomly placed in Ultimate Spider-Man
I love me some Project Gotham Racing 3, and at least there they are done in a way similar to actual race ads, but they don't need to be there, especially in addition to the 10 dollar price hike.
Sympathizers who say that since advertising is a part of our regular lives it should be in games too are just being ridiculous. Do these people like having a pretty vista being blocked by advertising in real life? Do these people like how most major stadiums are owned by companies who rename them despite the public contribution to their construction? Some things, like web-sites face choices between popularity, advertising, and charging for some/all of their content.
Do you really want to play at the Taco Bell Counter-Strike server and have a gun that shoots tacos at people...in a sort-of-realism game. Yes it'd be funny for five minutes, but then it isn't anymore and you're stuck in taco-bell's land, not the land of someone who cares about the game.
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problem solved.
And if we're really lucky, Valve will make their server browser worth a damn and clearly mark the sponsored servers. So you can avoid ads if you want. Heck, maybe the sponsored servers will be the best ones since they're paid for externally.
Just trying to put an optimisic spin on it
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C'mon people... are you really stupid enough to think valve would LIKE to advertise Subway commercials? Of all the gaming gods I think valve (and "love you forever 3d realms") are the last to resort to outside funding just for the sake of having fat wallets.
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Ugh...
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There is only one way to make it mutually beneficial.
They settled their differences, that IGA basically used the popularity of CS:S to market their oh so awesome ingame ad system... probably with money... I don't know... but that's it. Right now, I have the feeling, IGA is doing the very same thing again... advertising themselves by using the popularity of Valve Software and implying that there's a connection between the two companies that goes beyond just that one fuckup on IGAs part.
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buy 2 flashbangs and get a mcfrag grenade for free
only true snipers use AWP's firing the infamous WHOPPER bullet
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If I wanted to buy the bandwidth and software required to host N servers, why can't I put ads in them to pay for the costs the same way I could should these servers report their statistics to a webpage?