Enemy Territory: Quake Wars Q&A
by Maarten Goldstein, Feb 14, 2006 5:53am PSTThere's a Enemy Territory: Quake Wars Q&A on 1UP, talking to Richard Jolly of Splash Damage about the highly anticipated multiplayer shooter. Jolly is asked about the art style used in the game.
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This picture intruigues me. I guess he's obviously building artillery there, but will you be able to build other structures? I've always wished that someone would integrate an RTS type of system into a big FPS like this. Something along the lines of engineers building "garages" which then can manufacture vehicles, and maybe build things like farms in wc3, which would allow maybe a faster spawn rate for dead players. I doubt anything like that is happening, but I like that you can place artillery.
Also, these two pictures are absolutely gorgeous to me:
http://www.1up.com/do/slideshow?pager.offset=1&p=&g=&tr=&mt=0&cId=3140558
http://www.1up.com/do/slideshow?pager.offset=3&p=&g=&tr=&mt=0&cId=3140558
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http://www.1up.com/do/media?cId=3140558
It's mostly production stuff, like separated model views and concept art. I haven't seem this before though!