Huxley Screenshots
by Maarten Goldstein, Feb 13, 2006 1:51pm PSTWebzen sends along six new screenshots from Huxley, showing more pretty imagery from this Unreal Engine 3 powered MMOFPS. Huxley takes place in a post-apocalyptic world where Sapiens and Alternatives (both mutated human races) fight each other and a third faction called The Hybrids for world domination.
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live in learn
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Perhaps someday in the future, all PvP MMO FPS games will work. But to get there we either need some more "failures" along the road, or some games where PvE is the primary game mode and PvP can be somewhat of a Sandbox. EQ2 and WoW both run on this model, and I think the next generation of MMORPG's will benefit a lot from the lessons learned (they'll probibally learn even more from guild wars, but that's another thing...).
I think for an MMOFPS to be successful, it has to play more like WoW or EQ2, where small groups (5-10 dudes) attempt to accomplish specific "quests" or goals as the primary gameplay, with the occisional content involving larger groups (say 15-30?) doing very large "raid" type missions. And once in a while have a really big GM event that brings out the zerg.
A PvE FPS can do this with some varation of the SWG model, with mission elements spawning as the party arrives on the scene. You could even spawn the entrance to an instance zone and maybe some perimter guards and stuff. Even raid content could work like this if the developer does it just right. Of course, there's always random enemy patrols running aroud too, from foot patrols all the way up to tank companies and air sweeps (maybe depending on zone?)
Planetside, on the other hand (and I haven't played it in a long time), is all zerg, all the time. The only real goal in the game (besides leveling up) is continent locks, which is neither small nor short-term. I realize some people really like the game and it's style, but I think most players would be happier with something more like twitch-WoW.
I could really go on and on with my personal silly ideas of what would make a good MMPFPS but this is too long as it is.
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No AA on a screenshot ruins it for me, especially on shots like these that are otherwise great.
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It all looks flat , even UT2007 demo showed at German Game Convention.
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How well do you guys think (best guess) Unreal 3 engine games will run on p4 3.0 (northwood), 1gig DDR 400, 7800 GS? If there has been any informed speculation by dev teams or offical Epic rec. then I missed it....
Im not too worried about doom3 engine stuff (Quake Wars etc.) but I dunno about Unreal3. I'd like to have playable frames on this box and an full system upgrade could be a ways off (broke college student).
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It's interesting to see how many games often end up looking like the games they're based on (speaking engines here). There are a fuckload of similiarities between half-life 2 and sin: episodes, and the 3 big next gen unreal games also look similar.
Not that this is a bad thing, but it is as if the artists and designers end up inspiring each other, unintentionally. Obviously, it's also related to the engine tech, and the fact that all 3 (next gen unreal) games use the same render techniques.
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From what I've read theyre heading in the right direction.
it looks amazing... true it does look like gears of war but that isnt a bad thing and they do have different artistic styles.. this have a more asian feel to it where gears of war is more of a gothic feel. anyway i cant wait for either of them.