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Prey Preview

by Maarten Goldstein, Feb 02, 2006 7:49am PST
Related Topics – Prey

Day four of 1UP's Prey coverage is up, this time offering a preview of the game itself. The article offers impressions, and a look at the Tommy Tawodi player character and the spirit hawk Talon. There's also a singleplayer video here.

But while there are plenty of disruptive portals in the game, you may not be as familiar with the other sort being used. In fact, you may not even realize at first in the game when you've gone through one. These more subtle portals may be almost anywhere, and will make keeping your bearings that much more difficult. The basic idea is that you could be walking down a hallway, and without knowing it pass through a portal that has you now walking down a hallway somewhere else, in an entirely different set of proportions. A maze area was used as an example of how fiendishly this could be put to use was up to the task; it made your average carnival fun-house hall of mirrors look amatuerish. Now add gravity shifting and you can see how this is going to be one crazy game





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  • The idea of the leech gun sounds pretty cool. I like the idea of changing its attributes for a limited time and using it in multiple ways. If this combo's with the gravity thing and portals, that would be pretty cool (although I'm still not entirely sure how the portals work). Something like using the gravity thing to get to some place to change a weapons attributes and then use it to kick ass. That would be pretty sweet.

    I was kinda hoping for a bit more of the Native American natural vs unnatural vibe, tho. I'd love to chop mutant aliens up like Daniel Day Lewis chops up British in the Last of the Mohicans. But maybe that is just me...