Elder Scrolls IV: Oblivion Q&A
by Maarten Goldstein, Feb 01, 2006 9:12am PSTComputer & Video Games has a new Elder Scrolls IV: Oblivion Q&A up. Producer Gavin Carter is asked about PC and 360 version differences, the game world, combat, player customization, the physics engine and forest environments.
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Comments
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-Morrowind was on a console
-Morrowind was first person
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*slaps 360 on the ass and tells $500 ATI X800 XT PE to hit the bench*
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Morrowind didnt catch on like it should have with a large audience. Many of the reasons it was so good to some of us are reasons others didnt like it.
They're feeding the press now. It is close... When i think about this game and how good it could be, it makes me nervous.
I hope they kept this game hardcore open-ended roleplaying.
I am 22 and am not playing nearly as many games now as i used to, but i havent anticipated a game more anxiously than oblivion.
I did the whole WoW thing and it was fun got me into games again for a bit. But it required extensive time. And everyones characters and items are almost the same.
I love how you can look at a friends morrowind character and find items you've never seen before. And when you ask them where they got it, they describe the place like a real place with a story of why they were there. Not "Golemag - MC" "Baron - Strat" like go there kill him over and over yay. You get some of your best items not doing a damn thing but wandering off a quest to plunder some tomb randomly cause it looks promising.