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New York Times on...WoW Instances!?

by Chris Remo, Jan 30, 2006 11:00am PST
Related Topics – Blizzard, Games: PC

The New York Times has an interesting interview with Jeff "Tigole" Kaplan, a lead designer on Blizzard's World of Warcraft. It goes into detail regarding the direction Blizzard is pursuing with WoW's end game in terms of instanced content.

Casual players complain that they can't get rewards comparable to those earned by hard-core raiders, like the Claw of Chromaggus or Mish'undare, Circlet of the Mind Flayer. Raiders like me often respond that casual players just want a handout. ... On Thursday morning, Mr. Kaplan took time to discuss World of Warcraft's high-end content, including new details about the game's next hard-core dungeon, the Naxxramas necropolis, home of the undead Scourge. (There is also an additional retail expansion expected later in the year, probably in the fall, that will increase the level cap to 70.)
There was a previous mention and a good deal of discussion about the content in chat this weekend, but the thing I found most interesting was simply the fact that such an article exists in the New York Times at all. This is an article that's aimed towards gamers, and beyond that gamers of a specific game. Generally, except for reviews, game articles in mainstream publications tend to be about trends, business news, or provoking pieces with headlines like "Gaming Grows Up--And You Can Kill Hookers!" I was more than a little surprised to see an article in the United States' premiere newspaper with casual reference to Stratholme and 40-man raids. It brings to mind something like an interview with a film cinematographer discussing tricks of the trade, aimed at movie buffs. But with games. I actually met the article's author Seth Schiesel recently, and he's been writing about games at the Times for several years now. For most of that time, he worked under the newspaper's Business section. This is fairly common among mainstream publications; gaming either goes under Technology or Business. However, his business card now says "Culture Writer," signifying a change internally to the paper in regards to how games are viewed. Even if it's nothing more than a perception issue, that's somehow encouraging to me.




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