Big S.T.A.L.K.E.R. Problems?
by Maarten Goldstein, Jan 29, 2006 10:01am PSTNot much of a surprise here but according to Gameguru Mania (translating a Russian article by Gamemag.ru) S.T.A.L.K.E.R. Shadow of Chernobyl could be in trouble. The article mentions that when publisher THQ signed the game it still wasn't much than a set of ideas instead of an actual game, and that even though it doesn't seem to be anywhere near completion THQ wants it out this year. THQ is also supposedly looking into giving the project to someone else if GSC Game World is unable to finish the project. The story also mentions considerable layoffs at the developer. Neither company commented.
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Comments
Fingers still crossed that it turns out incredible, like it looks.
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http://www.stalker-game.com/index_eng.html
[i] To clarify the concerns of some fans regarding S.T.A.L.K.E.R.-related rumours to have appeared recently on the net, GSC Game World believes it necessary to explain the following:
1. The project is on the stage of beta approval and is being actively developed in close cooperation with the publisher.
2. The team has undergone certain reductions, particularly in the art section, due to all the graphics-related works being almost complete (out of 40 people 5 were dismissed). None of the leads, programmers and moreover, testers may not be reduced at any time.
3. Regarding the technology leak, none of the designers gone has the rights to the game�s engine (all the S.T.A.L.K.E.R. technologies, including the X-Ray engine and S.T.A.L.K.E.R.-2 engine belong to the company). Even if the current or next-generation engine would appear on the net, their legal use is impossible. GSC does not intend to sell its technologies in the nearest time, so as does not intend to postpone the release of S.T.A.L.K.E.R.: Shadow of Chernobyl due to rumours of that kind. [/i]
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On a sidenote, there's 11 days until the european Psychonauts release. Fuck you, THQ.
PR-Manager of GSC says the following:
On Friday, a decision was made to move some people over to Heroes (V) development, and let go part of the team.
Out of 40-man team, two were moved and 5 - fired. That was done because all of the graphics in STALKER is almost done. No one else (including key designers, managers and coders) was fired and such will never happen.
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http://www.fileshack.com/file.x?fid=4825
http://xfiles.gsc-game.com/st/stkwlk1_big.mov
http://xfiles.gsc-game.com/st/stkwlk3_big.mov
http://xfiles.gsc-game.com/st/stkwlk4_big.mov
http://xfiles.gsc-game.com/st/newwlk2_big.mov
Pick a movie, any movie!
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Aside from Saint's Row, what's Volition doing right now? They could be the primary project takeover candidate since they have experience making FPS games (but not good FPS games).
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Jesus...
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They could force it out before it's ready and wind up with a bug ridden mess like Boiling Point, or they could make sure it's done and have a AAA hit, even if if does mean switching teams or adding people to the existing one.
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Won't be missing this game.
They had a fine engine, but I don't recall them showing the AI doing anything. They made a ton of promises and probably bit off way more than they can chew. Now they're just stalling forever, not having the talent to pull off what they say they could.
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Too bad, though.
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Ah well, hopefully THQ will give it to some other more experienced and seasoned design team.
Another factor no one considered is though it may have some great ideas the execution sucks. Its entirely possible the game is just plain dull.
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Admittedly, I don't make games for a living, but these guys had a GREAT premise on which to set their game. The setting and graphics ALONE were enough to carry this game to a 75% mark. I just really wish more attention was paid to design documents and project leads. :( :( :(