Supreme Commander Shots
by Maarten Goldstein, Jan 27, 2006 5:02am PSTThe German THQ website has been updated with a Supreme Commander page, offering a set of new screenshots from Gas Powered Games' highly anticipated strategy game. Thanks Blues.
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3The German THQ website has been updated with a Supreme Commander page, offering a set of new screenshots from Gas Powered Games' highly anticipated strategy game. Thanks Blues.
Comments
For this game to be fun its gonna need to develop the choices available to the player in the rear, because once you reach this sort of scale, resource management troop transport and infrastructure become just as important (or more so) than strategy; and from what I've heard about the simple model used for resource "harvesting" this game is gonna end up becoming a monotonous chore in which you fling 1000 tanks at their 1000 tanks.
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Are great graphics a bad thing? Absolutely not. I love great graphics as much as the next fellow.
But should a game be judged solely on its graphics? Hell no.
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Ingenious!
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http://www.shacknews.com/screens.x/supreme_commander/Supreme+Commander/1/thumbs/s12656.jpg
[Local Defense]: Razor Hill is under attack!
http://www.shacknews.com/screens.x/supreme_commander/Supreme+Commander/2/thumbs/s12661.jpg
This game looks badass by the way.
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Chris Taylor is a genius when it comes to RTS innovation.
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Where is the screenshot gallery?
When they do a story about a game, they link to the Shack Gallery of screenshots.
Is there a page for me to search for games that Shack has a Screenshot gallery of, or do I just search the front page for a news post that happens to have screens on it?
And TA is all about control, there is still go game out today that matches the original's amazing freedom in order queueing. You could queue up your commander to harvest five trees, attack a tower, collect scrap metal, build a mine, walk back to your base, make a solar power collector, build an airport, then stay at the airport and speed up its aircraft production. All without spending any of the resources required upfront, since you only spent them as you bulit! Once you have a lot of stuff built, queues like this become a huge help since you don't have to babysit your construction units all the time, and you can simply assign some aircraft builders to patrol around the battlefield so while you fight, they collect scrap metal.
Also, in which game have you seen a huge mech, tens of times bigger than regular tanks, walk around like a badass shooting plasma guns at one unit, a laser cannon at another, and some shoulder rockets at flying planes all at the same time? Dawn of War came close, but TA is still king.
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Still not a TA fan though. I like my RTS games tight and very tactical, not random and strategic. TA didn't suffer from having too many units, it suffered from having too many units that did similar things. It felt like most of them were just slight variations on each other. It's also really difficult to balance a game like that.
I felt like Warcraft 3:TFT had the same problem, too many units, and the craft games don't even begin to approach TA in the # of units. It turned into too much of a guessing game. It's usually very difficult to switchtech in a competetive match where victory lies on such a razor thin edge, your first 5 or 10 minutes would make or break you for the match.
All told, TA to me is going to be one of those RTS games like AOE or Incredible Creatures. Something fun to play through single player or to beat up on some computers with friends, but nothing I would ever consider playing in a remotely competetive fashion like I did with Starcraft and Warcraft. Which is unfortunate, because that's where the real fun lies.
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Will I be able to make a shitload of cheap energy->mass converters in a corner, shut them all off, then when I have enough turn them all on and donate them to my opponent, sacking all his energy before a big fight?
Will there be big berthas?
If the answer to any of those questions is yes, I'm buying second copy.
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I'm looking forward to this, I love hundereds of units in huge-scale combat. Ground Control 2 satisfied me on that point in some insane multiplayer battles I played but this should take over the throne.
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Anyway, I can't say I'm blown away by the graphics from these shots, but I have a feeling that it will look fantastic when moving - especially with the huge scale units and zoom feature (anyone know if it's a smooth zoom?)
Anyway, this game is not one for graphics whore, it's one for strategy whores :)
I'm not really a strategy or graphics whore, but damn, TA was fucking awesome. My pants were wet for this a long time ago.
Any news on the modding capabilities in this game? Can we expect some modding tools for this game out of the box?
If one thing I love of TA are the unit packs and the amount of maps one can download.
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Talk about a raging hardon for this game already.
I hope Surpreme Commander will be the same that way.
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Are the same ships way down in the left corner of the shot here: http://www.shacknews.com/screens.x/supreme_commander/Supreme+Commander/1/thumbs/s12041.jpg
gives you some idea of the zoom feature in the game.