The Video Game Library: A Year On
by Chris Remo, Jan 25, 2006 2:45pm PSTPublic libraries exist largely to provide exposure to cultural works to whoever desires it, free of charge. This most frequently comes in the form of literature, but many libraries also lend out film and music. Very few, however, stock video games, despite their clear cultural significance in modern society. One library employee, however, has worked to change that within his district over the past year. Today he looks at the first twelve months of offering video games on his library's shelves. There is also an archive of his articles on the effort over the past year. The librarian, John Scalzo, has attempted to shelve not only the games that he knows people will want to check out--Harry Potter, Spider-Man, Tony Hawk--but also games he feels are worth trying to expose people to: Beyond Good & Evil, Culdcept, Katamari Damacy. To reduce possible confusion with varying game formats, the library stocks only PS2 games for now.
Licensed games, sports titles and franchise titles rule the day. It's what people know and want. But I have also found that it doesn't really matter what we have on the shelf. If it's there, someone will check it out. Perennial unknown classic Beyond Good & Evil and side scrolling shooter Gradius V are numbers 11 and 12 on that list. When all you see is roughly three to seven games on the shelf at any one time building a "quality" collection takes a back seat to building a bigger collection. But the added bonus is that people may play something that they never would have before. Never underestimate the lure of the word FREE.That is a particularly interesting observation. While people might be less likely to check out a particularly unique or odd game that they have to pay for, either at a retail store or at a game rental shop, there's no real risk in checking something out from the library. One limitation Scalzo has been unable to circumvent is an internal restriction on M-rated games, which means no Resident Evil 4, for example. Scalzo points out that video games present some problems for libraries that other forms don't. "Libraries love a single unified format," he says, and that's certainly something video games don't--and may never--have. Games are also more expensive than other media; he generally waits for games to drop in price, because he is of course working on a very constrained budget. The next generation, with its rising costs, presents even more problems. All that said, Scalzo reports that the effort has been a huge success so far, and with other libraries in his district having picked up on the operation, it looks to be a long-term part of his library system. I see preservation of gaming history as a big problem, and widespread acceptance of video games in libraries might go some way towards helping.
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Comments
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I'm an avid supporter of libraries in general and if there is something I want to read, I check it out from the library if possible.
Every library I've been too generally has two kinds of library cards, one for adults and one for minors or young adults. With a non-adult card, at the libraries I've frequented, you can't check out certain material without parental consent.
Again, seems odd, you'd think you could group M-rated games with adult-oriented literature (and by that I don't mean porn), but I guess this library is different.
i think free trials/demos is something that could be a huge boon to gaming in general, especially games that don't usually get a lot of attention. i'm very curious to see how well the microsoft and other xbox 360 devs make use of the 360's downloadable demo capabilities. i think it's a wonderful concept which could lead to publishers and developers being more willing to take more risks instead of just churning out yearly sports games, crappy movie licenses, and endless sequels.
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Over time I started to notice some games disappearing from shelves but it was cool while it lasted.
But it is a cool first step for someone to take.
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