Workin' on a Gold Farm...
by Chris Remo, Jan 23, 2006 10:40am PSTTerra Nova has a forum excerpt quoted all about how one gold farmer ran his business in EverQuest. The author made over a hundred grand in his first year of operation, and eventually turned the enterprise into a company doing $800,000 in a year, which supported 16 employees--with health care coverage. (It's probably worth noting that none of his employees were Chinese). Somewhat surprisingly, it seems that most of his employees were husband and wife duos who actually supported families on their gold farming salaries.
My tax return for that year which has salary from 2 months of my job which I quit to make this my full time business, showed $150,623.78 after expenses. By this time I had made another character on another server and bought myself another computer and was playing on two. I killed guards in everfrost and sold the weapons to vendors and then bought items from players, or sold the platinum. That's the entirety of what I did to make that income.Eventually the "article" shifts from a description of the running of the author's business into a discussion of how the in-game economy has become inflated and inbred beyond repair. I have played EverQuest for maybe a total of two hours in my life, so while I'm not familiar with some of the terms he uses, the principles are easy to understand. The closest analogue I have in my gaming career to the insane upward drive of the economy due to widespread farming and sale of currency is the Diablo II Battle.net servers--and yes, I'm aware that Diablo II is not an MMO, but its player economy operates very much like one--when it got to the point where there was simply no hope of a new player participating in trade with established players without having to spend money on gold himself. It seems like a similar fate might be in store in the long term for World of Warcraft, which is apparently more conducive to gold farming than EverQuest. One thing I see working on WoW's favor, however, is that by virtue of its absolutely enormous playerbase, the number of casual players who have no interest in buying gold might keep the problem from becoming too large proportionally. Then again, that is only idle speculation; I am by no means any kind of MMO expert.
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Anyone know how they're pulling it off?
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- disallow trading of gamemoney and items directly
- allow trading of items for gamemoney only through auction
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so where do I go to buy gold in WoW anyways?
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But I have no luck with Epic BoEs.
damn.
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I remember back in the day it took a good couple of months (of reasonable play hours) to get a decent blacksmith or scribe in (yes) UO, and then the work started being worth it, because people would scramble for the well-made stuff.
I get the idea you can finish guys off in like a week or two now, considering how prevalent the "OMG IM LVL 60 NOW" posts were a while back.
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Workin' on a gold farm,
Tryin' to raise some hard levels,
Gettin out my pickaxe,
Smeltin' your mitheral.
Raidin' in your dungeon,
Pullin' at your mobs,
Slippin' in your territory,
Killin' your doods.
Gold farm llama,
I'm gonna mow you down,
Gold farm llama,
I'll fear and slow you down,
Gold farm llama,
Don't you see my levels risin'
high, high high high, high high hiiiigh...
.
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What happens if Sony Decides to shut down all their servers?
Can this guys company sue? and win saying no they cant??
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CCP the company that runs Eve doesn't lose anything since the game time card was originally paid for, but now you have people who can take their extra cash and get "free" game time from it. They also police these trades so if you do get screwed which they can easily verify, you get your money refunded and the other player either gets temp or perma banned.
The same thing happens with characters as well. People sell characters for in game money but it costs I think $20 for the actual transfer. Its a great way for people to use their in game money to get other things without paying anything or a small fee to get something else all sanctioned.
a /who 60 brought up about 15 60s. Three were in a guild. Seven were hunters. Four were rogues. All of the Hunters were in Maraudon or Dire Maul. There were no other players or classes in those instances. The rouges were in Azshara.
Is it really that hard to find the farmers? If I had access to their ips and how often they played and where they spent most of their time I bet I would have some more interesting info.
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I believe they didn't have bind on equip or bind on pickup items until the planes. Meaning, all of the bad ass gear you could get and use - you could sell after equipping.
WoW doesn't have a huge market for rmt's on weapons or gear but rather gold. Where in EQ, the gear was actually more valuable than straight currency.
Based on this, I could find some gear that sold for more currency in-game than the gear would fetch alone on Ebay. Then I would buy more desired gear in-game and sell that on Ebay with that currency.
Specifically I would farm glowing black stones, which at the time sold for easily 10,000pp. The item itself would sell for $300+ on Ebay, but instead of doing that, I just bought a ton of items with the 10,000pp.
I was a fairly casual player for 6 months in EQ and quit shortly after RoK came out. In total I made around $1500, I even sold my character for about $250 at the end. Funny because they were basically naked or wearing vendor gear.
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