Ritual community site Ritualistic has been updated with an article on the dynamic difficulty system that Ritual is putting into SiN Episodes. The game keeps statistics on everything you do in the game combat wise, and adjusts on the fly whether to make the game easier or more difficult for you. On example mentioned is enemies dropping more health packs upon being killed if the system notices you are constantly low on health.

ah i see i should read the other threads
I agree... I like the concept for a normal play-through, but on the other hand I wonder if it will make itself easier wh...
I found the sequel FAR more enjoyable than the first game. The first game suffered from random deaths, caused mainly ...