Is it Better to Burn Out Than to Fade Away?
by Chris Remo, Jan 13, 2006 11:30am PSTElectronic Gaming Monthly via 1UP has a short feature about a few fairly high-profile games that were suddenly cancelled. Unannounced games get cancelled internally fairly frequently, but it's a different story when it's a game that has been announced and promoted, especially if it's something people are actually looking forward to. Sometimes, it's a real shame when a really promising project just isn't in the cards for whatever reason. Of course, it frequently also turns out that it's really better for all of us that the game in question never hit shelves. One such game was Thrill Kill, originally set for release on PlayStation.
This would've been the first four-player brawler for a home console...had it been released. It would also have been the first fighting game in which you could perform lewd acts with a midget on stilts. And to think that some people argue that games aren't art. ... Good taste killed Thrill Kill; when megagiant Electronic Arts purchased the game's publisher, Virgin Interactive, it decided that dismembering a French maid in graphic detail wasn't really keeping with the company's family-friendly image. The game engine lived on and eventually powered the unremarkable Wu-Tang: Shaolin Style (PS1). ... Thrill Kill was designed around shock value and titillation rather than, you know, good gameplay. And four-player action is no longer a novelty; be content with your Super Smash Bros. and Power Stone.What are the cancellations that still leave you mourning? I'm really glad to see Telltale has picked up the Sam & Max torch, but man the cancellation of LucasArts' Sam & Max: Freelance Police really hit me hard. The worst part was that it didn't seem to have anything to do with the game's quality, but rather just that LucasArts didn't feel "market conditions" were right for an adventure game. It was made even more painful by hearing multiple people from LucasArts talk about how well the game was shaping up. Oh, and I remember being shaken up when it was announced that Blizzard's WarCraft Adventures was no longer to be.
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Comments
I was hesitant to jump on the XBox wagon for couple of years, but they got certain games that finally gave me the reason to pick up the system. I started expanding my XBox collection starting with Ninja Gaiden. When I heard of TFO, I was so excited. The ideas for the game and the fact that it was the same team that did the Dark Cloud games made me so excited for the game. While I am glad that I did get an XBox, hearing the cancellation made me sad, considering how many crappy XBox games ::cough:: Brute Force ::cough:: made it to the shelves and one with so much promise gets the can.
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was looking forward to that back in 99
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:((
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That also reminds me of SimMars. Was looking forward to that one quite a bit. And Simcity64.
When I was young, I would obsessively follow the Sim franchise. Guess nothing else has really bothered me much since then.
Sonic X-treme for the SEGA Saturn -
If the higher-ups wouldn't have decided to jump game engines so late in the project, none of the lead programmers would have given up/quit and the game would probably be in our hands.
HALF-LIFE for the SEGA DreamCast -
If it had only come along a little sooner in the console's lifetime...
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http://uk.videogames.games.yahoo.com/ngc/previews/dead-rush-641780.html
http://ps2.ign.com/objects/683/683526.html
http://ps2.gamespy.com/playstation-2/dead-rush/515362p1.html
6/21/2004 NEVAR.FORGET
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Seriously, that was one weird game to follow. Blizzard is making an ADVENTURE game? Wait, now they're not? Now they are? Now they're turning it into a MMORPG? Hahaha omg, that's gonna suck sooo much wtf!
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Getting back to the subject, I was looking forward to this:
http://archive.gamespy.com/previews/january02/alienscolonialmarines/
First, when the Mod team went from making their new TF version for the latest queake but ended up sucked into Valve, good for them, bad for the quake community'
Then being tabtilized with the greatness that would be TF2 and to this day not seeing anything that suggests the game will ever be released and even if it was, I think the initial thrill of having it is gone.
I do not think TF2 was ever cancled, its just been in developement for ages.
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"Thanks for the condolences about the new game. I was really liking it so it's amazingly lame that it won't be seen. But much like the cockroach Sam & Max can't be rubbed out completely."
What a class-act guy.. and ohh, how right he was..
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It was cancelled by Interplay after many promising previews of the game had been releases. To make matters worse Black Isle was shutdown completely a short time after, marking the end of the greatest american rpg developer of the last 10 years.
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I think I stopped reading about games that were more than around a year out because of this one. Wandering around on a life sized carrier always sounded cool!
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