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Enemy Territory: Quake Wars Previews

by Maarten Goldstein, Jan 13, 2006 9:46am PST

EuroGamer, GameSpot and Computer & Video Games have all gone live with new previews of Enemy Territory: Quake Wars, as the highly anticipated multiplayer action was recently shown off at developer Splash Damage. The previews, which include snazzy new screenshots, cover DOOM 3 engine modifications, encouraging teamplay, the team's vehicles, the learning curve, character classes and more.

Throughout all this, the key word is "teamplay". Wedgwood says it a lot. Of course there is some scope for personal achievement - an experience points system, which is being worked on at the moment, carries through each campaign, and Wedgwood promises it won't be as simplistic as something like CTF assists. "You can't just stand next to a flag and bank some points." They're also toying with the idea of persistent ranks. But it is a team game first and foremost. With absolutely no single-player in the box. As to what is in the box, there's talk of 12 maps, although they may cut or add maps right up to the last minute, and Wedgwood's quite clear about why: "It doesn't matter if we've spent six months on one, if we're not happy with it and it's not fun we're not going to ship it," he states.




Comments

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  • I just finished reading the Eurogamer preview someone posted in FP. Oh. My. God. I had hoped when I first saw it that this would be the game that my entire life of gaming has been leading up to. Now I know it.

    There's the expansiveness and vehicles I love about Battlefield, the kickass weapons from Quake, the mission-oriented levels of ET and UT's Assault mode, and the teamplay of Tribes. It really sounds like they're making this the most awesome experience possible. Oh, and the intentional unbalancing of the two sides is something I've been waiting for in a multiplayer game since Splinter Cell. The description of how the Strogg's classes work, like how they use their dead as mobile spawn points and leech health off dead humans actually makes for some differences in the way each side plays, something that's finally going to make playing each side interesting. I'm not bummed about the lack of a commander because it sounds like they've got some good ideas with how the classes operate together. How many Battlefield 2 games have been ruined by the lack of a good Commander on one side, anyway?

    Oh, and that screenshot with the guy piloting the chopper from the inside makes me wet.