Stubbs The Zombie Demo
by Maarten Goldstein, Jan 10, 2006 8:14am PSTA Stubbs The Zombie demo is now available from FileShack, allowing you to try out the third person action game from Wideload. The game was released on PC and Xbox last year.
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8A Stubbs The Zombie demo is now available from FileShack, allowing you to try out the third person action game from Wideload. The game was released on PC and Xbox last year.
Comments
Ok, I see what people are on about when they say the graphics suck. The environment art was absolutely hideous. I can honestly say that the first Quake has environments more attractive, and more interesting than this, and that game is nearly 10 years old now.
What is worse is that when I put the resolution up to my native 1920*1200, the game started to run a bit choppily. Considering the standard of the graphics, I expected it to run fine.
The gameplay was boring as hell most of the time, but I did enjoy watching my fellow zombies molest scientists (and yes, their lasers were annoyingly accurate). Eating brains was fairly satisfying too, but became irritating when you had to do it in combat and couldn't move around your victim to put them between you and the living scientists.
What the hell is supposed to happen after you piss in the water? I got stuck there. I looked around the area, back the way I came in, in the hut and even tried jumping in the water, but to no avail.
And I don't want to accidentally hear fucking developers talking about how fucking cool their game is either. I think the dev commentary pickups were on by default, and I thought they were some kind of powerups.
And why does the game tell you how to attack when there are robots about? So you can get bitch zapped by them and die? Thanks.
Having said all that, I liked the start of the level where Stubbs turns up riding a sheep (wtf?) and some of the characters were cool - particularly Stubbs himself. I also liked the chatter between the robots at the beginning - a nice touch. The main menu had some cool music playing too.
Finally, why the fuck can't they make a graphics engine that changes the resolution without requiring a restart? At least make the game quit and restart automatically on asking the player or something. It seems so sloppy when we've had games that can change resolution at the press of a button for years.
Rant over.
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When I received my copy, I started the game expecting a game where you are free to do zombie things and generally zombie about. Little did I know that being a zombie is damn boring (at least in Stubbs).
The first two levels were mindnumbingly repetetive, with a ludicrous setting and characters to boot. Future 1950's? Probably sounds like a good idea on paper, but when playing it one realises that it actually makes NO sense, and the little coherence and premise the game started with is completely lost.
Thinking that I might be able to get used to this quirkiness, I soldiered on to level three and the game put me in a tractor that fires manure on people. A tractor that fires manure. I'll spare repeating that, but you get the idea. For me, being a zombie isn't about driving a tractor, let alone firing MANURE MISSILES. The level then repeated this mechanic 300 times before adding on an AMAZING on-foot section where you run up to people and press A.
I just couldn't.. go on. But I did. And I got to fart on some people, control some people by attaching my hand to their heads (what?) and generally shamble about at 0.05 kilometers per hour.
I'm actually generally surprised at the reviews - generally I can tell if a game is an 8 out of 10, but definetely not on this one. What did I miss? :[
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At one point in the demo I am instructed to contaminate some water. This objective was completely out of the blue with no sense of purpose or even consequences hinted at. How much of the full game is like this? Do you play the game, or does the game play you?
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1. Repetitiveness - Yes it can get repetitive, but you can also tell they tried to combat this with the random sections of driving (and dancing!). Also, you're a zombie, what did you expect?
2. Graphics - Yes, they're dated. I'm not sure why "WE USE THE HALO ENGINE" is a selling point other than it says "Halo".
With that said, the game is very fun in short doses. For example, picking off hillbillies who wander into a cornfield was pretty satisfying. If you're a zombie fan or can pick it up for cheap, this game is worth getting.
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However, an article on Gamasutra (google it, my copy/paste is broken) game is an example of outsourcing. Not outsourcing to India or anything, but rather that the central "developer", former Bungie guys, outsourced the models, textures, levels, etc. to other companies and then mostly strung them together. I'm sure some functions stayed in house but they strung a lot of other stuff together.
So could the fact that this game isn't bad but isn't good either be an indicator that outsourcing portions of a game's development in order to make a deadline be a bad thing? I mean, if most of the game is done elsewhere what value does the "developer" bring?
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Finally, what did you expect stubbs to be able to do? All zombies basically do is eat brains. Isn't it enough to amass a horde of zombies that will in turn make more zombies?
The only thing really spectacular about the game is the soundtrack. I don't normally buy soundtracks, but for this one I did.
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