Silly Politicians, Games Are For Kids
by Chris Remo, Dec 30, 2005 11:30am PSTSebastian Mallaby over at the Washington Post has an editorial about the potential value of gaming for children. He points out that tests conducted in actual real-world settings do not indicate that video games have harmful effects on gamers, and goes on to suggest that many games surely impart positive knowledge such as problem solving, history, management skills, computer hacking skills, understanding of economics, and more.
Meanwhile, computer games have some advantages. They train players to master complex rules, to weigh odds and solve problems and make quick decisions. Indeed, players learn how to learn: The mysteries of a new and unknown game must be unlocked by trial and error. Marc Prensky, the author of the book "Don't Bother Me, Mom -- I'm Learning," tells the story of Stephen Gillette, an entrepreneur who picked up his leadership and organizational skills by playing online games. "I remember my mom and dad yelling at me," he quotes Gillette as saying. "They didn't know I had a 200-person [online] guild to manage."Mallaby himself speaks of gaming with his son. For Shackers with parents or spouses unreceptive to that whole gaming thing, here's a nice editorial from a respected publication to help out a bit.
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Comments
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I've often felt this way about video games in the past, but one thing that worries me is if this argument might be highly supportive of the claim that gamers aren't fully capable of separating 'make-believe' from reality in some applications of gaming.
One of the strongest arguments against violence in video games is that people may not have a fundamental ability to differentiate 'playing' or 'fiction' from reality, especially those with under-developed minds, like children. For one, I know that as a child, certain dreams and make-believe concepts seemed much more real to me than they do now. However, a counter-argument is that even primates and many classes of animals have a fundamental understanding of when they are 'pretending' or 'playing'. For example, when cats play roughly with each other, they do not react as though they were truly threatened or trying to fight.
The way in which I would say the concept of learning from video games differs from pretending to play a video game, is that information is often taken for face value. People often know to be skeptical of assertions made in video games, for instance historical assertions made throughout a game's story (i.e. Command & Conquer: Red Alert), just as someone would be skeptical of an author's retelling of history (Dan Brown: DaVinci Code). Thus any learning that actually occurs through a video game would generally occur through a rational state of mind rather than an immersive state of mind in which someone was simply coerced to believe something.
However, I still don't know if this rule of thumb would apply to children and underdeveloped minds. A child often seems to be capable of accepting information from any source, rather than critiquing it for validity or trusting reliable sources.
So, my question is not so grandiose as to ask whether games can brainwash children. Yet, does the fact that children/people can be so involved in a game, such that it effects their beliefs and how they live their lives, lend credence to the possibility that an underdeveloped mind might accept the content of a game as fact and act on it without critique?
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I'm not great but I'm pretty damn good. I'm not saying it's because I think I'm a race car driver or that I learned anything FROM racing games, but because of racing games I became interested in the physics of vehicles and handling and so I educated myself.
I'm probably going to get in an accident today because I posted this.
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* Lemonade stand burned decimal number calculations into my brain.
* Taipan helped me learn percentages and profit margins.
* Karateka taught me the basics of hand-eye coordination.
* Ultima I taught me the basics of resource management.
* Carmen Sandiego helped me with my geography skills.
And those are the older games. MUDs helped boost my typing speeds from 20-30 to 60-70 words-per-minute. FPSes helped boost my reaction time... not that I really use it for much, but it's helpful when I'm multitasking -- I can concentrate on two disparate tasks without having to slow down much. Computers pretty much rule my life, and I'm ok with that.
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