It's the End of a World as We Know It
by Chris Remo, Dec 19, 2005 2:30pm PSTClive Thompson over at Wired has written a piece entitled Not With a Bang but a Whimper, in which he explores the soon to be nonexistent world of Asheron's Call 2. In August, developer Turbine announced that the unsuccessful game would be shut down, and that will finally take effect December 30. Interestingly, the original Asheron's Call still seems on track, as Turbine has not made any announcements concerning its status.
"Anybody out there?" I type, but I already know it's pointless. There's nobody anywhere near me. For almost an hour, I've been wandering around a desolate plain: Gray clouds scud slowly over rough quartz mountains, while a few birds wheel in the air near mushroom-shaped trees. I never see another living soul. It feels like the end of the world. And in fact, it is. I'm inside Asheron's Call 2, an online game that is scheduled to die in two weeks. It never acquired enough players to make it self-sufficient, so the game's owner -- Turbine -- is going to do something that only happens rarely in the world of online play: On Dec. 30, it'll flip the power off on the remaining servers, and an entire world will blink out of existence.With the massive success of certain MMOs, notably Blizzard's World of Warcraft and previously Sony's EverQuest, the genre has become all the rage, with new titles popping up all the time. With the investment of both money and time being greater than traditional games, though, most of the non-blockbuster titles simply can't hope to compete. MMOs are hugely expensive to develop and maintain; it's certainly not the best genre for niche titles. (Thanks, Visceral Monkey)
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Comments
Poor NPC's :(
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Any game where you have to work hard to earn the right to have fun is not a good game in my book. :(
Still it is sad to see an entire project thrown away like so much discarded trash. Too bad really. I guess these types of games that are cancelled go to the Island of Misfit MMORPGS, so they're not really alone. :P
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AC2 is a bad game. Let's not make over-generalizations based on one bad apple.
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But I will never forget my first REAL exposure to a persistant on-line world.
I was in my first week playing and I was standing in this beautiful snowy valley admiring the frosted mountains (the GFX were fantastic back then). I showed my, then, girlfriend the moving clouds, the sun setting behind them. The mobs walking around, and suddenly anothre player comes running by. I pointed out to the GF that that was a real person somewhere in the world playing Ac2 as well. It was cool. I logged out and we went to dinner.
The next day I logged in, DL some stuff, and began to play. But wait, my character was now in the middle of a lake....PLoP! WTF was going on here?! It took me a second and then I realized it. The season had changed and the snow had melted from those moutains to form a lake in the valley I was standing in.
I know it sounds cheesy, but it was a defining moment in gaming for me. It was incredible.
I got into it in the 1st month of release. It was pretty bad. Grinding was a pretty big part of the game. I grouped a fair amount, but since I was in school I had very little time to play. The world was big, but it felt very rushed and empty (SWG reminds me of that game, but it has more mobs). They had made these large cities witch a ton of instanced buildings that served no purpose at all. When you needed to talk to another guy in the city you had to run a long way to get to him, but he could be found standing in front of the same type of building you just left.
After about 2 months of play there were still HUGE bugs. Every other day there was a new patch that supposedly fixed bugs/enhanced gameplay. The craziest thing was that after almost every patch there was some part of the CHAT system that would be broken! So they introduce a patch to fix some random problems and BAM! the global chat no longer works. For an entire day or two a chat tree would be down or partially working.
AC2 had some cool stuff though. One ability allowed you to build small walls and turret type things in the world. You could then put your party inside and they would be safe until the wall was destroyed or the enemy killed. It had a limited amount of crafting, though they kept saying they were planning on removing it. They also did some world events that changed the landscape to some small degree.
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