5 Million WoW Subscribers
by Steve Gibson, Dec 19, 2005 9:50am PSTFor those of you keeping score at home. Blizzard Entertainment has just announced that they have now reached 5 million paying subscribers to World of Warcraft across the globe. In late July it was 3.5 million and then 4 million in late August. So 5 million is like, a lot more.
IRVINE, Calif. December 19, 2005 Blizzard Entertainment, Inc. today announced that World of Warcraft®, its massively multiplayer online role-playing game (MMORPG), has surpassed five million customers worldwide. The subscription-based MMORPG launched approximately one year ago in North America, Australia, and New Zealand and has since released in multiple countries throughout Europe and Asia.So then... 5 million people paying roughly $12 - $15 per month would be $60 - $75 million each month. Perhaps if they work really hard they get to gross over a billion dollars next year.
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Comments
They know new content drives subscription and they offer regular new content and server events. They keep the world fun and exciting and favor a more minimal approach to class balance. They knew some classes had issues and continue to have them and we see updates to the classes with every new patch or change.
It will become more hard to meet this challenge of higher quality MMO, because of the userbase, but hopefully they knew their expections and want to exceed in them.
I applaud their effort and look forward to the new and exciting adventures in Azeroth.
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I wonder where all the money ends up.
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I get that at least once or twice whenever I purchase a pre-paid card every few months. Once it was a guy covered in tattoos.. a random soccer mom in line, a professor at a local college, my wife (who barely touched a game in her life beforehand, but got addicted after watching me play), employees at Best Buy/EB Games/wherever games are sold.. and many others.
Blizzard really hit the big time with this game. MMO + Diablo style gear collecting. I think if they ever decided to release it on an XBox 360 or PS3 and started bringing console players into the mix, look out.
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Plus I have a ton of friends who've been playing it for a while and some others who are just starting like me and that adds a lot to it as a group effort to find cool stuff and level up. We're also using Skype to be in constant communication (which I would highly recommend btw).
Yeah, after having just completed their first year I'd say Blizzard has a hit on their hands, and their huge subscriber base confirms the fact.
how many servers?
I wonder what the operating costs are, and how much of that $15 a month is profit.
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After years and years and years of MMOs that shipped as buggy betas and consistently insulted customers with terrible support and substandard gameplay, finally Blizzard gets it right.
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WoW in Asia is on a different scale. WoW China pays something like $3 for 80 hour lots.
5 million is still a lot though!
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Apparently, the production costs for the sequel to Starcraft must be $80 million a month.
C'mon Blizzard! Put down the moneyhats and hire an army of geniuses to crank out some brilliance, you know, Google-style. Post haste!
You can see the steep rise of WoW on the charts thanks to shackhype
kudos to those guys for coming up with something that huge - i would seriously retire with a gaggle of harems on some island off the coast of greece.
fucking A.
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