Unreal Tournament 2007 Shots
by Maarten Goldstein, Dec 13, 2005 4:16pm PSTWe have four new Unreal Tournament 2007 screenshots for you to look at this afternoon, showing more from Epic's pretty looking multiplayer shooter sequel.
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1We have four new Unreal Tournament 2007 screenshots for you to look at this afternoon, showing more from Epic's pretty looking multiplayer shooter sequel.
Comments
I look at that city with all the neon signs and storefronts. It looks great, but I know it'll be a very static world where none of it will blow up. I want those signs to break and fall plz.
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Instead there are 6-7k online, half of them bots (nice stat padding epic), with C001 VEHICAL C0MB4T onslaught being the most played mod. There were more people playing UT seven years ago.
http://www.shacknews.com/screens.x/ut2007/Unreal+Tournament+2007/1/121305/121305_ut2007_4.jpg
I'd be damned if that doesn't look like something you'd see in Duke 4. But you people pick apart the particles? What?
Yawn.
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=(
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- excellent bot AI (like something we never ever saw)
- Weapon balanced
- Lots lots lots of maps... by lots I meant at the very least 50. I don't care if you recyled old ones that were good.
- At the very least: Deathmatch, teamdeath, Capture the flag
- Lots more than just one vehicule
- Bring back rocketjump
- Extremely good fps when you remove all the fancy graphics. Very smooth.
- Water
- Free online access (normally it is) and easy to find servers.
- Anyone can be a server.
- Very easy and good tools for making mods and maps.
And that's the very minimum.
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Bring back gibs!!
I know it won't happen because we now live in a mega-poly normal mapped world. That de-rez stuff they put into UT2003/4 sucked.
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Same old UT my ass. 2004 had vehicles and the awesomeness of Onslaught. 2003 didn't have that shit. Give me a fucking break. Maybe you guys hype yourselves up too much for some games or something, I don't know, but it's a very very fucking sad day when majority of comments are negative about a good franchise like UT.
ugh...
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And "take over the control point" is just team deathmatch, so I dunno...
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Games Convention 2005
http://www.ingame.de/filebase/index.php?action=file&cid=550&fid=2717
E3 2005
http://www.g4tv.com/videos/index.html?video_key=9135
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The original Unreal1 weapons were as good as it got in the Unreal universe, and Epic should return to them.
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That and maybe bring back visible player damage. HL2 is a joke because it was missing that. I can't even tell where I hit the dude. :/
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I've always assumed the reason for the super huge weaponry was to make it simple to tell what the other person was carrying. I supposed that's still the case, but to me, that first loses a lot of 'credibility' or 'dignity' or whatever you want to call it because that red thing he's holding looks like engine of a VolksWagon.
Why bother making the people seem realistic if you're going to keep with the 'super-deformed' cartoonish weapons?
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