Quake 4 Sound Q&A
by Maarten Goldstein, Dec 13, 2005 9:29am PSTCreative's Sound Blaster website has a Quake 4 Q&A posted, asking Raven Software's Zachary Quarles about the game's sound design.
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8Creative's Sound Blaster website has a Quake 4 Q&A posted, asking Raven Software's Zachary Quarles about the game's sound design.
Comments
"One request for the first patch; can we please get a less obnoxious sound for the machine gun in multiplayer? People have a tendency to spam that thing, and every single match becomes a neverending RATTATATTATAT-TATTA for hours on end. It obscures other sound cues within the levels and is one of those little things that hurts my ability to play the game over long periods of time.
In the old days, I would have simply found a quieter or less piercing sound and made a new pak file, but with the advent of punkbuster and pure servers, this has become impossible."
He replied and said that there was something going on with the radius settings in multiplayer. He said he had changed some stuff and it should go out whenever the patch was available.
Obviously it didn't make it in the first patch (or the beta patch that just came out). I don't know if it's something they don't care to fix, or if these first two patches were for specific issues ONLY, and we'll see this issue fixed after the start of the new year.
Dunno...
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SIRRRR..THEY WENT THIS WAY..
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