Quake3 TF er.. TA
by Steve Gibson, Jan 17, 2000 12:53am PSTAnother story related to the Quake3 code release, the guys working on Team Assault (Basically a TF clone for Quake3, but they cant call it that) are plugging away, and so many people have been sending in these screenshots I'll go ahead and post them. Here is the Quake3 version of 2Fort: [shot1] [shot2] [shot3] [shot4] [shot5]
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Clear Water - I\'m going to be replacing that texture with a new one that should make it alot more difficult to see though the surface, but because of the nature of shaders in Q3a I suspect it won\'t be very cheater proof so I\'m considering making some lilly pads or algae to further provide cover for players underwater. The extra items wouldn\'t clip but would completely block line of sight. I\'m experimenting with this trying to find a way to make it hard to hit people underwater while at the same time not easy to reverse engineer and remove.
The Railings have always been present on the bridge in 2forts and these are no more difficult to jump up onto and over then the ones on the old bridge. If it shows up in testing that they are too hard to jump onto (comparably to the old) I\'ll lower them until the function properly.
That should make the game a lot more balanced
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