GS: What's it like working under Peter Molyneux? Is he hard to work for?
MH: I've got an amount of sympathy [for him], I've worked for him for a while. I never really thought of myself as working for him, more with him, though he did pay my salary. He isn't like someone with a single idea of the game who goes around enforcing it, it's more like he gives in and let's people have their input. That's really Peter's great skill, when he started Lionhead it was just a small number of people, it was like a soup with all these ingredients and he would just sort of stir it. I've really learned a lot from Peter.
Healey has a lot of experience working with Molyneux; his professional relationship with the designer goes all the way back to his work on Magic Carpet at Bullfrog. At this point Healey is one of a very small team, only three people or so, working on developing a project Molyneux first presented at this year's Game Developer's Conference entitled The Room. It's an odd game dealing with odd manipulations of proportions, almost a game version of an Escher drawing--at least, that's what it seemed like when I saw it at GDC. At this point, Healey says, "it could become one of ten different games really."