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War, What is it Good For?

by Chris Remo, Dec 06, 2005 10:40am PST
Related Topics – Games: PC

John Tynes has an article up entitled "Why We Fight," in which he examines the whole mentality behind games about war or other situations employing lethal methods for specifically political means. He mentions games like Call of Duty, Medal of Honor, Wolfenstein, Splinter Cell, Rainbow Six, and so on. After pointing out that as a longtime gamer with countless kills to his name he is a member of the audience he describes, he suggests that one reason such games are so popular is because of their ability to let the player excercise the sort of absolute uncompromising force most of us don't have in the real world unless we happen to be dictators of fascist states.

When we play these kinds of games, when we step into the role of the soldier, the spy, the conspirator, the operative, we are in every case taking the place of the hypothetical politicians who have failed us. If politicians did their jobs better, Sam Fisher would be out of work. Rainbow Six would run a gas station. Soldiers would stay home. But these games begin at the point where politics has failed, where the will of the state to survive can only be expressed through violence. At this point, it's up to us. We are exceptional in every way: moral, compassionate, clear-headed, deadly. People face the world with the tools they hold in their hands, and in these games those tools are weapons. The joystick only lets us interact with people by killing them. The game only lets us solve problems with violence.
Though the article doesn't touch on the whole issue of a link between violence and video games, it seems like a related topic. Do video games encourage aggressive actions in the real world, or due to the nature of many of them are they simply more attractive to certain people who already have aggressive tendencies?




Comments

24 Threads | 71 Comments

  • "When we play these kinds of games, when we step into the role of the soldier, the spy, the conspirator, the operative, we are in every case taking the place of the hypothetical politicians who have failed us."


    Lol...no, guy, those same politicians never meant to get it right in the first place. It's all about protecting your own assets and keeping your own ideals in check. I love the insatiable psychobabble people try to apply to this and it just comes down to this: people like to experience something they otherwise can't.


    I will agree with Chris on that line that these games possibly attract people of different traits.



  • My earliest, vivid multiplayer gaming experiences are probably playing co-op Contra on the NES and stuff like Double Dragon. Those games were pretty violent and I guess the difference between then and now is how much more realistically things are presented using modern hardware and techniques but you know what, to a kid, I don’t the difference is all that great. 60x10 pixel sprites or 10,000 lit, textured and shadow mapped polygons it’s all using your imagination to make it real.

    Why is it fun? I don’t know. But I don’t think that running around in Golden Axe, hacking and slashing everything in sight made me want to go outside and hurt real people just like I don’t think that playing modern highly detailed games would.















  • There are times in games when I seek out the most obscure and insane ways to kill and inflict pain to my enemies, and when I can't do that to my enemies I often times find ways to accomplish the same thing with my character.

    Deus Ex allowed for some great stuff. For instance I love shooting people in the leg with the silenced pistol until they die - the AI in that was great because after a few shots, they lose the will to fight and simply run around in a panic...

    Don't even get me started on postal 2...

    There is a simple reason why I do this - because I can't in real life. Video games are in a way a portal to dreaming while awake.

    why are flight simulator games and sports games so popular, because those people dream of being pilots and sports stars.

    In NHL 06 I have a player on my own hockey team with my name on the back of the jersey and the number I still wear playing amature hockey....

    Games are a conscious escape from reality - the people who can't simply leave it at that are diseased and should be put down



  • I enjoy The Escapist and I enjoyed this article. The problem though is that far too often gaming gets wrapped up in this very philosphical questions of "Why?" and not just take these things at face value. There are certainly underlying biological measures that make you and I tick. Our hair stands up when we are frightened, our senses heighten in extreme stress, etc, etc.

    I fight the Nazi's, the zerg, the NOD, and everyone else on the planet and galaxy because I have fun doing it. He is right that compromise is boring. If I wanted to play a compromise game I'd get married. We as humans love power, but we love being entertained as well. I like being able to crush my enemies, but in the bigger picture its just entertainment. Like I said before...there is a deeper level to everything, but I don't think that this article really says anything more than what we already truely knew of ourselves.

    Just so you know though I really love reading these things though!