Counter-Strike: Source Update
by Maarten Goldstein, Dec 01, 2005 5:46pm PSTA day later than expected, de_nuke is now available for Counter-Strike: Source. It is the first map to include High Dynamic Range lighting, which is also used in Half-Life 2: Lost Coast and Day of Defeat: Source. The update available through Steam does not just include the map, it also offers bug fixes and bot changes. Here are some of those bug fixes
- The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players - Fixed problem where players were not always "grabbing onto" ladders that were approached from above - Crouching while traversing a ladder reduces the player's speed (matches CS 1.6 behavior) - Improved door logic to prevent doors from opening into the player using them - Bomb-related sounds play for everyone correctly now (not just the bomb-planter) - Fixed incorrect bullet penetration calculation through concrete+grate materials - Fixed changeteam exploit - Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
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Damnit, I loved doing this to doors in cs_assault and cs_militia. It makes entering the buildings a lot easier.
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the HDR isn't too taxing, and looks really nice.
too bad everyone's gonna turn it off for the extra performance edge :<
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http://www.shacknews.com/ja.zz?id=11191506
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