• Join Us |
  • |
  • Sign in with:

NPR on MMO Economies

by Chris Remo, Dec 01, 2005 2:30pm PST
Related Topics – Blizzard, Sony, MMO, Games: PC

National Public Radio did an All Things Considered segment yesterday called "Paying Real Money to Win Online Games." The title is slightly misleading, as it's actually about paying real money to buy virtual currency in MMOs (which, of course, are rather difficult to actually win). Host Robert Siegel spoke with economist Edward Castranova, author of Synthetic Worlds: The Business and Culture of Online Games, as well as resident NPR game reviewer Robert Holt. After introducing what an MMO is and how it's possible to purchase in-game items and currency from other players using real-world currency, the conversation touched on positive and negative aspects of such trade. Sony Online Entertainment recently began officially sanctioning these transactions on certain EverQuest II servers. Blizzard, however, remains staunchly opposed to the practice with World of Warcraft, the focus of this segment. Both Holt and Castranova acknowledge the obvious appeal of buying in-game money as a way of saving time and effort in what can be a very time-consuming process of earning gold in MMOs, but they also both agree that the trend is not a positive one overall. With the growing phenomenon of gold farming as a way of making a living (and the usage of cheap labor in other countries to do so), Castranova worries that such schemes may eventually attract regulation.

Seigel: "Castranova agrees that it's wrong to mix the virtual economy with the real economy. For one thing, the real conomy is regulated." Castranova: "If you're going to say that I can make profits with gold pieces, why isn't the IRS taxing those profits? And I think everybody would agree that that would wreck the game. So what's at stake here is the game itself; these things could be destroyed if we don't try to put a wall between the real economy and the virtual one."
I've played World of Warcraft for almost a year now (though with some substantial breaks) and I've still yet to purchase any items or gold online, though admittedly it can be a tempting prospect when I know that an epic mount is still several hundred gold away...




Comments

14 Threads | 36 Comments


  • I am very happy to see people seeing the negative impacts that this kind of stuff has. I really believe that there is just too much harm that occurs. It really hurts the economy within the game. I think people don't think it does because they live in the real world where money drives everything. The truth is that these MMOG worlds have real economies as well. There is people working day by day to make their character better. The buying and selling of things can only hurt the way things occur in game. It includes everything, from people who work their ass off for enough money in game to buy some uber item from someone, to the person who gets some uber item and decides to sell it on ebay which in turn makes it even harder for the legit people to get screwed out of an item they were working for.

    Plus a game is meant to be a game, it's no fun if suddenly you have to pay real money for some virtual shit that has nothing to do with the real money you earned from a job or whatever.