Just 80 Profitable Games a Year?
by Chris Remo, Nov 16, 2005 11:00am PSTIndustry coverage site Next Generation details a report claiming that in the upcoming next generation, the games industry will become even more high-stakes than it has already become. With budgets almost doubling, from $3M-$6M to $6M-$10M, the report posits that the industry could reach the point that its number of profitable games per year will drop to 80. Of course, the side effect that would come along with this is that publishers would become even more wary of taking risks or funding original games. We're seeing other related effects now, as standard next-gen retail game prices have jumped from $49.99 to $59.99 on the Xbox 360. Smaller publishers and developers would also continue to become consolidated into larger companies, which is a trend that looks to continue regardless of whether this prediction holds true.
The author of the report, Marc de Gentile-Williams, said, "At 30 years of age, the games industry still suffers from an endemic lack of professional management compared to less mature industries such as the mobile telephony and the internet industries. The high number of bankruptcies - despite favorable market conditions - is testament to this fact. Games companies must complement their formidable creative and technological achievements with strong business planning and analysis in order to reap the benefits of the next phase of console market growth".The report also points to research that sequels and other games based on existing properties sell about 24% more than original titles, which comes as little surprise. However, it also notes that as the profitability of licensed games rises, IP holders are raising their license fees, which again takes a hit on profits. This particular report doesn't paint the rosiest picture. Are you concerned about rising development costs and increased risk aversion among publishers, or are you confident that the industry will keep finding ways to push the really crazy and risky stuff through?
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Comments
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It is going to become like movies, you are going to have the technology company's and the creative companies. It is already happening to an extent.
Developer A Will go out and buy the Unreal engine, PhsyX engine, Some sound engine then develop thier game with the majority of the hardcore tech stuff done. Sure they may go and adjust some things, add/remove features to suit thier needs but the core of the system is there.
Also episodic games will be coming out with a vengence. 5-6 hour games Developers can sink 12-18 months in to instead of 2-3 years. More sequels but hopefully like with movies more independant games will come out.
It has already happened in the MMO field some, but you are also going to start to see venture capitalists start to invest some serious money in to the system to hopefully break the publisher/developer stranglehold that is currently on the industry.
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50 - 100mil production cost : $10 movie ticket, $20 dollars DVD.
Hell even cliffy said he wants to sell his games for $20 dollars but the publishers wont let him.
http://www.fileshack.com/file.x?fid=7668
...let alone, would want to purchase it?
:[
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Are we all doomed? possibly. Can we change anything? surely. Will that happen? doubtfull. If we are to keep on the comparison with cinema I have little faith in our industry.
As the world crumble around us I'll keep on doing as I always did: keep on playing nintendo games and humping fat chicks.
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Molyneaux would have never made 90% of his stuff if he was just breaking onto the scene now, the public is buying up sports and racing rehashes like there's no tomorrow.
If it continues, we'll get games focused on holiday release date niches rather than legit attempts, just like motion picture summers and holidays.
Bleh.
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In my opinion it's worth the growing pains.
I think we'll be seeing more online distribution systems like Steam to provide a faster return on investment for developers.
If PC gamming Industry reduces its piracy rate it may be reborn as the top platform for gamming like it should.
I tease because I love
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However, the independent developer still can be the bastion of creativity in the sea of target demographic formulaic action + ww2 + sexy female character + soundtrack + etc. type of development.
Obviously independent gaming/modding communities are not privy to heaping shovels of cash like the major powerhouses. That being said, opportunities like internet advertising/word of mouth + direct download solutions i.e. Steam can allow smaller developers to get their product out which gamers can vote for with their wallets.
Because let's be honest: gameplay/fun > *.*
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