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Just 80 Profitable Games a Year?

by Chris Remo, Nov 16, 2005 11:00am PST

Industry coverage site Next Generation details a report claiming that in the upcoming next generation, the games industry will become even more high-stakes than it has already become. With budgets almost doubling, from $3M-$6M to $6M-$10M, the report posits that the industry could reach the point that its number of profitable games per year will drop to 80. Of course, the side effect that would come along with this is that publishers would become even more wary of taking risks or funding original games. We're seeing other related effects now, as standard next-gen retail game prices have jumped from $49.99 to $59.99 on the Xbox 360. Smaller publishers and developers would also continue to become consolidated into larger companies, which is a trend that looks to continue regardless of whether this prediction holds true.

The author of the report, Marc de Gentile-Williams, said, "At 30 years of age, the games industry still suffers from an endemic lack of professional management compared to less mature industries such as the mobile telephony and the internet industries. The high number of bankruptcies - despite favorable market conditions - is testament to this fact. Games companies must complement their formidable creative and technological achievements with strong business planning and analysis in order to reap the benefits of the next phase of console market growth".
The report also points to research that sequels and other games based on existing properties sell about 24% more than original titles, which comes as little surprise. However, it also notes that as the profitability of licensed games rises, IP holders are raising their license fees, which again takes a hit on profits. This particular report doesn't paint the rosiest picture. Are you concerned about rising development costs and increased risk aversion among publishers, or are you confident that the industry will keep finding ways to push the really crazy and risky stuff through?




Comments

21 Threads | 50 Comments


  • Games should be no more than $29.99. They are hurting themselfs by raising prices. Today i bought COD2 (xbox360) and i was really thinking about madden & NFSMW but couldn't bring myself to give EA $120. Its like selling my soul to the devil. Anyways if games were cheaper more people would take more risks and grow the industry. A good example is DVD/CD's they tried to make those costly and they had to lower the price. Those two markets are still making money hand over fist and they cost more than the gaming side to make.

    50 - 100mil production cost : $10 movie ticket, $20 dollars DVD.


    Hell even cliffy said he wants to sell his games for $20 dollars but the publishers wont let him.













  • The whole mega-budget Hollywood-style type of development will definitely be responsible for the yearly sequels of recycled tried and true material that is a safe investment.

    However, the independent developer still can be the bastion of creativity in the sea of target demographic formulaic action + ww2 + sexy female character + soundtrack + etc. type of development.

    Obviously independent gaming/modding communities are not privy to heaping shovels of cash like the major powerhouses. That being said, opportunities like internet advertising/word of mouth + direct download solutions i.e. Steam can allow smaller developers to get their product out which gamers can vote for with their wallets.

    Because let's be honest: gameplay/fun > *.*