It's in the Game
by Chris Remo, Nov 07, 2005 10:00am PSTA research division of electronics manufacturer Philips, Surrey's Philips amBX Group, has devised a technology and scripting language that will use situations in video games to create actual effects in the real world. The system uses the environments of a video game to trigger various components surrounding the gamer--fans, different-colored lights, heating devices, and so on. The point is to make the entire room representative of what's going on in the game, to heighten the game's immsersiveness.
This means that in a game the lights in your room will match up to the environment you are gaming in. E.g. Green for jungle and blue for the ocean. Strobes of white light could simulate a lightning storm and a burst of air from a fan could make huge jumps feel more realistic.Seems...interesting. Philips claims to be currently discussing the technology with developers. The company plans to launch its product next May, which means we'll probably see it at E3.
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http://www.flattv.philips.com/index.cfm?event=main&cat_id=1&subcat_id=2&page=pg3
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I'M PLAYING DOOM 3!
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Anyway, it sounds like this system will cost a shitload to install? (for heaters, fans, special lights, etc...) I hope they have some kind of liquid spray gismo that actually covers your face with blood when you hack someone with a chainsaw and shit
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Philips did something similar with their high-end plasma screens to project colored light on the walls next to/above/behind it depending on what you were watching.
It landed with a pretty big thud. I imagine this will as well.
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