Spector on Games: Change, Please
by Chris Remo, Nov 03, 2005 3:08pm PSTAcclaimed designer and producer Warren Spector, best known for his work on games such as Deus Ex (PC), Thief: Deadly Shadows (Xbox, PC), Crusader: No Remorse (PS1, SAT, PC), and various Wing Commander and Ultima titles, gave a keynote address at the Montreal International Game Summit in which he called upon developers to push the boundries with games, rather than relying on tired formulas with graphical updates. "Sadly sticking with the tried and true is going to result in financial success for some, for a time. But stagnation is not the friend of any medium. And anybody who thinks it is (is) going to go out of business," he claimed. Spector echoed concerns made by other industry professionals that as costs continue to rise--pointing to how greatly he has seen budgets increase over the last ten years--it will become continually more difficult for independent developers to succeed in the marketplace. In terms of content, Spector also noted that as the average age of the game-playing populace is widely known to be raising, he would like to see more games targeted towards an older audience. "Older players have different life experiences, trust me. And they want and demand different kinds of content," he said. "Skateboarding? Not part of my life particularly. Urban thuggery? Not interested. Extreme sports? It's been a while for me." Spector also touched on the growing global games market, particularly in various Asian countries, and also lamented the lack of more gender and ethnic diversity in the development side of the industry, noting "By and large [female developers] work on guy games, which is the only kind of games we make." In news that may or may not be related, publishers such as Electronic Arts and Take Two Interactive have recently warned (free reg. required) that they are facing "soft demand" from retailers this holiday season, compared to past years. Take Two has lowered its revenue forecasts for the quarter, and Electronic Arts has lowered its full-year forecasts. This comes soon after a recent survey by research firm Piper Jaffray indicating that "75 percent of teens say their interest in video games is declining and 78 percent indicated they spent less time playing in 2005." Video games have enjoyed staggeringly explosive popularity growth in the last few years, and people who had never previously played video games have been exposed to a form of entertainment that is entirely new to them. Is it possible that if, as people such as Spector claim, games are failing to sufficiently evolve, people who were once driven to games as a new and interesting form of entertainment are getting tired of strings of similar products? Or might it be that the industry's growth has been so sharp that it simply cannot be sustained? Is none of this true at all, and video games are doing just fine? The comments thread will surely reveal all.
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Comments
/really after DX-2 I don't think he should be running around complaining about innovation in games, what was the innovation there, Warren? Smaller levels and simpler gameplay?
I wish the gaming companies would put the effort into AI rather than graphics, but graphics sells I guess, sigh.
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I like Warren Spector and I respect the man, BUT I've never seen him as a guy who respects the more action oriented end of the FPS spectrum. I've had the impression that as far as he's concerned we've been there and done that and we should've completely left it behind after Quake1 to do other things...he looks at things like a game designer, and thus he's going to judge them on the basis of "was this new...how much work went into the game design...how artistic is this?" And I respect that because Warren Spector is a guy who sees this as an art form; BUT I think there is a place for the Quakes and Unreals of the world. And there's every bit as much good in making a good game out of ideas that have already been done as there is in making an unpolished game with issues that does all new shit.
I guess its that I hear the word "innovation" way way way WAAAAY too much...its now a meaningless buzzword it seems...a little bullet point that you see on the back of game boxes and ads for cereal. I like innovation...but often times people misuse the word innovation for the word quality. I've seen a lot of damned fine high quality games get called innovative when they didn't offer much new at all...and I've seen some games that were innovative and had tons of potential...but they just weren't executed well (Trespaser anyone?). It doesn't annoy me quite as much as when I hear people say that "games are all about story" or that they judge games soley on story line or whatever...and there are a lot of games that really don't have stories and do fine...some games don't even need stories (Katamari Damacy has a lot of personality...but its story can be summed up on a napkin...and it works so damned well...Burnout3 had NO STORY...but it worked because it was a fun racing game that didn't need one). I get what Mr Spector is saying...and there is a need for more innovation...but I blew about 300-400 bucks on games last month and I'm not sorry at all...I've enjoyed the hell out of myself...I don't think games are going downhill.
I rarely to never get excited about an upcoming game anymore. Only Oblivion, Hellgate: London and that FPS might and magic game have mildly piqued my curiosity. :(
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Shoebox levels and consolization is Warren Spectors legacy, not great games.
Why does anyone even care what he has to say?
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THATS WHY I PLAY THOSE GAMES.
Other things i don't do that maybe hold more relevance to Mr Spector :
- Sneak into peoples houses and steal their stuff to sell to my fence.
- Apply biomechanical enhancements to my body.
- Fly my spaceship around shooting enemy aliens.
- Pause for thought every time I reach a door as I'm walking around my house
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I got a hand-me-down video card from a friend, 6800 GT. I get ready to install it and it's PCI-E. My mobo is AGP =(
Anyone wanna trade?
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I can't help but see this mainly being aimed at EA for pumping out mediocre crap or titles with just updated graphics and the same ole' standard gameplay.
YOU HEAR ME EA!? MADDEN NEEDS GANG TACKLING, TOO. LIKE IN REAL FOOTBALL?
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i can't wait to "de-arm" you pussies.
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"Is it possible that if, as people such as Spector claim, games are failing to sufficiently evolve, people who were once driven to games as a new and interesting form of entertainment are getting tired of strings of similar products?" - The Remo
One only needs to take a cursory glance at the music industry to understand that mainstream derivative tripe continually dominates the sales charts, and effectively renders Spector's argument null and void.
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the stagnation was almost choking me.
all hail spector!!
i doubt the conglomerates will take much notice cause they're too busy asking morgan stanley analysts to explain why sales are decreasing.
but all the other small independent, but powerful, companies (hello ID, raven, hello... is there anyone with a brain in there or are we still using wolfenstien as a model for the perfect game) will hopefuly take on the charge.
even if it is all about the sales, more risk and intelligence is needed in the creativity department. you can keep selling the nth version of fifa, madden, ut or whatever, and you will make a good amount of dollars, but you put out something NEW and I-N-N-O-V-A-T-I-V-E like say.. err.. starcraft, the sims etc etc.. and you have the game selling for fuckin decades.
and plus this whole simplification of games, in order to extends its appeal, is just plain old retarded.
> i know, we'll take this beautiful visionary concept and idea, and disect it... with a sledgehammer. so that people with iq's of 3 can also get a piece of the pie.
if a game is too complicated for someone, they should go to school or something.
its true, its all about the balance. but imo as a game goes through more iterations, it should evolve and grow with its audience. become smarter, not stupider.
eh.. anyways..
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If people buy certain types of games, they are going to keep making certain types of games. Why? Because it's easy, guaranteed money. FPS games, sports games, whatever. Plenty of good games come out (Psychonauts, Beyond Good & Evil, Katamari, System Shock 2, etc) that don't get the credit they deserve because a greater majority of people would rather have Brett Favre's latest statistical update, or have ragdoll physics in the same old tired FPS cliche setting.
Publishers don't want to take risks nowadays, since game costs have skyrocketed. Millions of dollars, they don't want to risk that kind of money. So they churn out the same shit, year after year, because people keep buying it.
Nintendo is taking a step in the right direction by providing new ways to interact with the games, with the DS and the Revolution controller. Innovative titles are just starting to come out to take full advantage of the DS interface, but where will it ultimately end up?
Sadly, I don't think it will matter one bit. Little Bobby wants to blast the fuck out of his friends on Halo 6 with bouncy boob physics and refractive nipple technology, who cares about innovation? And since Xbox 360 and PS3 are bringing nothing new to the table except for better graphics, I fear it will be a downward spiral.
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I'm not sure how one goes about developing for fragmented market shares though without risking losing everything. I'd look towards entertainment to see how they do it but I honestly think they cant figure it out either.
Another path to temporary financial success is to develop a sequel to a GODLIKE title for the xbox and insult PC gamers with a quarter-ass port.
Oh wait, but I can forgive you only if you make a public announcement stating that Invisible War was merely a spin-off, not a direct sequel.
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like what? Accounting?/
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I think revinues will be down not just because of loss of interest but also because of focus on the next generation; there are not many titles coming out for a console that I really want to buy this christmas.