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Spector on Games: Change, Please

by Chris Remo, Nov 03, 2005 3:08pm PST
Related Topics – Electronic Arts

Acclaimed designer and producer Warren Spector, best known for his work on games such as Deus Ex (PC), Thief: Deadly Shadows (Xbox, PC), Crusader: No Remorse (PS1, SAT, PC), and various Wing Commander and Ultima titles, gave a keynote address at the Montreal International Game Summit in which he called upon developers to push the boundries with games, rather than relying on tired formulas with graphical updates. "Sadly sticking with the tried and true is going to result in financial success for some, for a time. But stagnation is not the friend of any medium. And anybody who thinks it is (is) going to go out of business," he claimed. Spector echoed concerns made by other industry professionals that as costs continue to rise--pointing to how greatly he has seen budgets increase over the last ten years--it will become continually more difficult for independent developers to succeed in the marketplace. In terms of content, Spector also noted that as the average age of the game-playing populace is widely known to be raising, he would like to see more games targeted towards an older audience. "Older players have different life experiences, trust me. And they want and demand different kinds of content," he said. "Skateboarding? Not part of my life particularly. Urban thuggery? Not interested. Extreme sports? It's been a while for me." Spector also touched on the growing global games market, particularly in various Asian countries, and also lamented the lack of more gender and ethnic diversity in the development side of the industry, noting "By and large [female developers] work on guy games, which is the only kind of games we make." In news that may or may not be related, publishers such as Electronic Arts and Take Two Interactive have recently warned (free reg. required) that they are facing "soft demand" from retailers this holiday season, compared to past years. Take Two has lowered its revenue forecasts for the quarter, and Electronic Arts has lowered its full-year forecasts. This comes soon after a recent survey by research firm Piper Jaffray indicating that "75 percent of teens say their interest in video games is declining and 78 percent indicated they spent less time playing in 2005." Video games have enjoyed staggeringly explosive popularity growth in the last few years, and people who had never previously played video games have been exposed to a form of entertainment that is entirely new to them. Is it possible that if, as people such as Spector claim, games are failing to sufficiently evolve, people who were once driven to games as a new and interesting form of entertainment are getting tired of strings of similar products? Or might it be that the industry's growth has been so sharp that it simply cannot be sustained? Is none of this true at all, and video games are doing just fine? The comments thread will surely reveal all.




Comments

30 Threads | 144 Comments

  • On one hand...I get tired of the whole INNOVATION argument...innovation isn't the most important thing (hell, BF42 gets called innovative when it was essentially Tribes Capture and Hold for the geriatric crowd...I enjoyed it...but thats what it was). I have no problem with rehashes if they're good rehashes...hell a lot of the "advancement" in the FPS genre seems to go more towards limiting the player in the name of realism (the whole "you can't run 4 yards without puking your guts out...look at the new stuff we're giving you in these games maahhhn!" thing...nobody loved BF42 because you ran at a snails pace...they loved it because you had all these cool toys and shit...because it gave you MORE STUFF TO DO!).

    I like Warren Spector and I respect the man, BUT I've never seen him as a guy who respects the more action oriented end of the FPS spectrum. I've had the impression that as far as he's concerned we've been there and done that and we should've completely left it behind after Quake1 to do other things...he looks at things like a game designer, and thus he's going to judge them on the basis of "was this new...how much work went into the game design...how artistic is this?" And I respect that because Warren Spector is a guy who sees this as an art form; BUT I think there is a place for the Quakes and Unreals of the world. And there's every bit as much good in making a good game out of ideas that have already been done as there is in making an unpolished game with issues that does all new shit.

    I guess its that I hear the word "innovation" way way way WAAAAY too much...its now a meaningless buzzword it seems...a little bullet point that you see on the back of game boxes and ads for cereal. I like innovation...but often times people misuse the word innovation for the word quality. I've seen a lot of damned fine high quality games get called innovative when they didn't offer much new at all...and I've seen some games that were innovative and had tons of potential...but they just weren't executed well (Trespaser anyone?). It doesn't annoy me quite as much as when I hear people say that "games are all about story" or that they judge games soley on story line or whatever...and there are a lot of games that really don't have stories and do fine...some games don't even need stories (Katamari Damacy has a lot of personality...but its story can be summed up on a napkin...and it works so damned well...Burnout3 had NO STORY...but it worked because it was a fun racing game that didn't need one). I get what Mr Spector is saying...and there is a need for more innovation...but I blew about 300-400 bucks on games last month and I'm not sorry at all...I've enjoyed the hell out of myself...I don't think games are going downhill.















  • I wouldn't say it's to long at all. Very good read. I'm a 25 year old gamer and have loved every min of it, until the last maybe the last 2. I have to agree; publishers will not give green lights on projects that could really become a great game because there is too much risk involved. I can understand that when just to get your foot in the door cost over 5mill. Reform and change in NEEDED GREATLY if the industry wishes to keep the older gamers gaming or we will simply loose interest. Even HL2 was way to tame and lame for my older tastes. FEAR, Far Cry, GTA, Splinter Cell, Doom, painkiller, NFS, MaxPain, and still unreal are more my speed but I still crave more or something ells. Take heed people.





  • It's funny to think how most of us have been playing games for so long that we have created generations of gamers. Those of us that have essentially been at it since the begining (and to those I think Spector was point for the need of growth - and i 110% agree) and then those who are the newer/younger group of players.

    I'm not sure how one goes about developing for fragmented market shares though without risking losing everything. I'd look towards entertainment to see how they do it but I honestly think they cant figure it out either.