So, That Women in Games Thing...
by Chris Remo, Nov 01, 2005 11:00am PSTThis week's issue of The Escapist, which often has a general weekly topic, is themed around women in gaming and the games industry. More than many entertainment media, many feel that women are underrepresented in the industry and perhaps frustratingly represented in actual games. The two Escapist articles on the subject I found most interesting were Then and Now, an interview with a long-time gamer who ended up a community manager for Shadowbane, and Confessions of a Gamestop Girl, an interview with a long-time gamer who also had a gaming retail job. The first article deals with the juxtaposition of attitudes the subject saw between playing games as a girl with her older brother, and actually going to a tech school with plans for a degree in animation. The second article consists mainly of anecdotes regarding common reactions and biases faced by females who are known to be gamers.
In my twenties, my weekends usually found me at some friend's LAN party. We'd lug mid-tower CPUs and antiquated CRT monitors to someone's overly cramped, badly ventilated apartment to spend a night drinking "swill" (which was really canned Nestea) and playing. I was often the only female in attendance. ... But it wasn't until I made the decision to attend a tech school that I realized how sheltered I had been from the traditional bias toward women in technology. I was one of three to five women attending out of about 200 students.Male gamers (that is, most gamers) frequently claim that this sort of thing is a self-fulfilling prophecy, that everything will suddenly change when more females are interested in playing games and making them. Maybe, if suddenly a whole ton of females got interested all at once, but I think current attitudes and trends are preventing a gradual evolution. I actually knew several girls who really enjoyed Prince of Persia: Sands of Time (PS2, Xbox, GCN, PC), and personally it was one of my favorite games of the year. Imagine my dismay when I played a demo of the sequel Warrior Within and at the end I faced off against a metal bikini-clad extreme Video Game Woman (in the rain), to whom the Prince says, "You bitch!" before unleashing his 94 different ways to decapitate his foes. That game heavily outsold its predecessor, and while I don't know how the female fans of SoT reacted to it, I'm guessing they weren't the primary reason for its success. Not only did the franchise not improve in terms of interesting depiction of females--and I really thought SoT did an awesome and completely enjoyable job in that regard--it actively worsened, and apparently that's what gamers want. I don't really know what the solution is to this, but I think the fact that most gamers don't seem to want a solution indicates, to me at least, that claiming a lack of female interest is the cause.
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Comments
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By comparison, chicks in Darfour sure are lucky. No one's putting them through the crippling angst and constant psychic balancing act of being a girl gamer.
But here, it's so damn hard. Just pressing RESTART is, like, a revolutionary act for women. I salute you, brave pioneers!
The big problem of the industry right now is that, generally, we're stuck with games that are marketed to a certain audience. The big money is in the teenage males, and in dark, bloody first person shooters. It's stayed that way, because that's where there be monies.
I have a feeling that, pretty soon, everyone's going to get bored playing the endless Quake or Half-life clones (doesn't matter how many new features there are, they still have the same basic theme and core gameplay). Sales will plummet, and maybe the publishers will have the balls to go for a new market.
With clever enough advertising, and a good enough game, you can sell a game to women. It takes effort, though, because the men in the industry don't really know What Women Want (HELP US, MEL GIBSON!!). Do a game that satisfies women without cheapening them, and it will probably sell (again, all it takes is good marketing).
How to do that? Not aiming to satisfy the Freudian concept of the id, the desire to fuck, eat, and kill, is a pretty good starting point. Women aren't as enthusiastic about fucking and killing as menz are. Eating? That depends.
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The only reason this is an issue is because gaming isn't about them. So they are here to destroy it and make us adopt a more "female friendly" environment which will undoubtably leave us with lesser gaming experiences and men will go find something else to do.
Women need to stop always worrying the grass is greener and go live their hopelessly empty lives in which they aspire to be like men, but ultimately feel hollow and empty inside in their 40s and somehow feel cheated when no one wants to marry them and they don't have children.
Screw them.
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I just really loved how they played farah into the story. LOVE LOVE LOVE. I didn't even bother renting the sequel when I found out what they were doing :(
Bah. I agree there need to be better female archatypes, though there are a few good ones out there as it is. I especially love the women charcters in halo, well fleshed out. not like that you sickos!
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She wore jeans and a black shirt, and looked incredibly fucking badass carrying a massive Dragunov sniper rifle around.
She needs her own game, set in a time before she met Max.
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roberta williams or something? she made some fun games.
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This reminded me of one night in college when it was 2 AM and I'd been trying to debug a C program for the past three hours. I was in the lab, and one of the guys was looking over my shoulder and said "Oh hey, I know what's wrong." I so happy that he'd finally found the fix, until he followed it up with: "You're a girl, that's why it won't work." That was years ago and I still think he's a jerk.
On the flip side, I totally broke down in tears in the TA's office when I couldn't understand coding linked lists and the TA was really nice in helping me after that.
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WW was a terrible sequel that lacked everything its predecessor had improved from the console's generic 3d platformer template.
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I'm not sure if the "portrayal of women in games" agrument is a sound one, since it's pretty congruous with the portrayal of women pretty much everywhere, and the portrayal of guys for that matter. Games present augmented reality - guys are trim, attractive, muscled and witty. Girls are slim, sexy, pneumatic and sassy. The problem I think is one of story and characterisation. It's not that the player models re-inforce these hollow archetypes, is that they usually have lame dialog and are part of a throw-away plot, reminiscent of mid 90s action movies. If these games were movies, the average audience would be 16-30 males, so why are we surprised when the video game audience is like that?
So if women are typically just not as interested in video games and computer programming as men are, is this really a great social ill?
Reminds me of a radio show I heard the other day about a firehouse that was accused of discrimination because they did not have enough female firefighters. Their response was they don't get any female applicants. So there was dicussion about what things must be done to make firefighting seem more like an enjoyable career path for women. Why? Same thing applies here, is it really a problem?
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When you're embarrassed to sit down and play a game with your wife because the barmaid has impossibly large tits, maybe it's time for some change, you know?
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Once the first year introductory course is over, females either leave and go off to do other things, or they enroll in the film courses.
In my opinion both even male and female input into an overall design is the best way to get a well rounded product. Women have that input which coutermeasures the male ability to turn everything into generic shit, it is definately the best way to work. So yes, it is a shame that not enough females are interested in a career in the games industry. Perhaps then we would see more quality and less generic quantity.
One specific person i can think of with an "i switched to the games industry" story is Kate Inabinet who now works for Atari in Melboune. Went down the film path at the same school i attend, graduated (Sony scholarship winner aswell) and chose to go for a job at Atari rather than work in film.
She's also an active member of the "Women in games" program and advises women to join the industry as a career.
http://www.gdaa.com.au/teachers-forum/inabinet.html#
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Women tend to be(note I say tend because of course it differs from person to person) more picky in their choices. Now, in part, I imagine this trend is influenced by the lack of things that appeal to women in a large number of games. But, the situation is a catch 22 because women tend to know exactly what they want and will spend lots of time researching games until they find something that suites them.
To say that the lack of "female" material in games is the core problem is really putting women into a stereotype. I know a number of female gamers that are looking for very non-traditional female things in the games they play. Again, it is more about women tending to play just the games that really appeal to them, whatever that might be.
The one exception to this, however, is social gaming. Women do strongly lean towards games with more social content than games without. This is why, contrary to rumors stating otherwise, a lot of women tend to play MMO or pure multiplayer games. This is merely a reflection of the majority of women in real life who tend to be much more social than men.
A good example of this would be Star Wars Galaxies. Say what you will about how the game ended up(I think its sad that it never met its potential honestly). But, in the first year of the game when, even with lots of bugs, it was extremely strong in social content(play cities, clothes, government, entertainer professions, etc) it attracted huge numbers of RL women to the game because it had a very strong social core. As the game became more pure combat focused and social issues were ignored, the number of female players slowly dwindled.
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And on a similarly amusing article: http://www.ukresistance.co.uk/2005/10/gta-sex-in-city-mod-released.html
K, I'm done.